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Shadow Archeops counters

#0567
rockflyingShadow Tier 5
Lobby CP
46,659
Attack
251
Defense
126
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,751 - 1,903.

Archeops weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Archeops is weak to rock1.6xsteel1.6xwater1.6xelectric1.6xice1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists normal0.625xflying0.625xpoison0.625xground0.625xbug0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Archeops counters

Beating Archeops should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.86 with the best counter, 13:32 to win.

Trainers3small group
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,79113:322.866.039.4%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25014:283.065.736.9%
3QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,01814:082.996.037.7%
4PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20014:333.086.036.6%
5InteleonwaterwaterWater GunwaterHydro Cannon2,96413:552.956.038.3%
6LucariofightingsteelfightingForce PalmsteelMeteor Mash2,70314:333.086.036.7%
7EmpoleonwatersteelsteelMetal ClawwaterHydro Cannon2,90015:013.186.035.5%
8RhyperiorgroundrockrockSmack DownrockRock Wrecker3,73315:053.196.035.4%
9MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,20515:313.296.034.3%
10KingambitdarksteelsteelMetal ClawsteelIron Head3,61416:003.396.033.3%
11GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,65414:583.176.035.6%
12ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,24415:383.316.034.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Archeops.

Estimator is how many trainers of this strength the fight needs. Power is the share of Archeops's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelSteel Wing+darkCrunchhardest14:273.066.099%
2flyingWing Attack+darkCrunch14:253.056.099%
3flyingWing Attack+rockAncient Power14:153.026.0100%
4steelSteel Wing+rockAncient Power14:133.016.097%
5flyingWing Attack+dragonDragon Claw13:532.945.797%
6steelSteel Wing+dragonDragon Claw13:522.946.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Archeops throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelSteel Wing14+81.0s0.70s
flyingWing AttackSTAB10+111.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
dragonDragon Claw45-331.5s0.90s
rockAncient PowerSTAB70-333.5s2.85s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,7512,189
7/7/71,7672,210
8/8/81,7842,230
9/9/91,8012,251
10/10/101,8182,272
11/11/111,8352,294
12/12/121,8522,315
13/13/131,8692,336
14/14/141,8862,358
15/15/15hundo1,9032,379

Caught CP range 1,751 - 1,903, or 2,189 - 2,379 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,751, not at the 1,818 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 67 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Archeops is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
292
Game Master
Base Defense
139
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((292 + 15) x 0.82)251Game Master base Attack, tier CPM
Defensefloor((139 + 15) x 0.82)126Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 181 unused15,000tier HP pool
Lobby CPfloor((292 + 15) x sqrt(139 + 15) x sqrt(15,000) / 10) β€” no CPM term46,659Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Archeops's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.