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PoGoBattler

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Archaludon counters

#1018
Lobby CP
24,113
Attack
193
Defense
167
HP
3,600
Raid timer
3 min
180s

Caught CP range 2,050 - 2,137.

Archaludon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Archaludon is weak to fighting1.6xground1.6x

  • Weak (2)
  • Neutral (6)
  • Resists (10)

It resists poison0.39xgrass0.39xnormal0.625xflying0.625xrock0.625xbug0.625xsteel0.625xwater0.625xelectric0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Archaludon counters

One trainer with counters this good beats Archaludon alone. Difficulty rating 0.72 with the best counter, 2:06 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7032:060.724.1186.2%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8482:200.805.2168.1%
3ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2442:380.904.0148.4%
4ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3372:350.885.3151.7%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,0932:430.935.9144.2%
6GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:520.985.5136.6%
7Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8972:530.985.7135.8%
8RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7332:571.014.9132.5%
9MachampfightingfightingCounterfightingDynamic Punch3,0562:520.985.9136.3%
10MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3282:510.975.9137.2%
11HariyamafightingfightingForce PalmfightingDynamic Punch2,8292:540.995.8135.0%
12HawluchafightingflyingfightingLow KickfightingFlying Press2,4102:561.006.0133.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Archaludon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Archaludon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Tail+normalHyper Beamhardest2:350.885.599%
2steelMetal Claw+normalHyper Beam2:340.885.2100%
3steelMetal Claw+steelFlash Cannon2:330.874.6100%
4dragonDragon Tail+steelFlash Cannon2:320.875.399%
5dragonDragon Tail+dragonDragon Claw2:310.865.096%
6steelMetal Claw+dragonDragon Claw2:310.864.797%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Archaludon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon TailSTAB14+81.0s0.75s
steelMetal ClawSTAB6+50.5s0.23s

Charged moves

MovePowerEnergyDurationHits at
steelFlash CannonSTAB100-1002.5s1.40s
normalHyper Beam150-1004.0s3.50s
dragonDragon ClawSTAB45-331.5s0.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0502,563
11/11/112,0672,584
12/12/122,0842,606
13/13/132,1022,627
14/14/142,1192,649
15/15/15hundo2,1372,671

Caught CP range 2,050 - 2,137, or 2,563 - 2,671 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Archaludon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
250
Game Master
Base Defense
215
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((250 + 15) x 0.73)193Game Master base Attack, tier CPM
Defensefloor((215 + 15) x 0.73)167Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 207 unused3,600tier HP pool
Lobby CPfloor((250 + 15) x sqrt(215 + 15) x sqrt(3,600) / 10) β€” no CPM term24,113Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Archaludon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.