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Shadow Arbok counters

#0024
poisonShadow Tier 5
Lobby CP
28,891
Attack
149
Defense
137
HP
15,000
Raid timer
5 min
300s

Caught CP range 987 - 1,097.

Arbok weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Arbok is weak to ground1.6xpsychic1.6x

  • Weak (2)
  • Neutral (11)
  • Resists (5)

It resists fighting0.625xpoison0.625xbug0.625xgrass0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Arbok counters

Beating Arbok should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.36 with the best counter, 15:51 to win.

Trainers4small group
#AttackerMoveset
1Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,24415:513.364.733.6%
2MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,79116:093.424.833.0%
3GarchompdragongroundgroundMud ShotgroundEarth Power3,96216:193.465.432.7%
4RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73316:473.554.531.8%
5MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,32816:383.525.532.0%
6AlakazampsychicpsychicConfusionpsychicPsychic3,05716:173.456.032.8%
7EspeonpsychicpsychicConfusionpsychicPsychic3,17016:283.495.932.4%
8GalladepsychicfightingpsychicPsycho CutpsychicPsychic3,09317:023.615.831.3%
9RhydongroundrockgroundMud-SlapgroundEarthquake3,17918:123.855.029.3%
10KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,04618:183.885.429.1%
11UrsalunagroundnormalnormalScratchgroundHigh Horsepower3,85418:594.025.228.1%
12GardevoirpsychicfairypsychicConfusionpsychicPsychic3,09317:483.776.030.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Arbok.

Estimator is how many trainers of this strength the fight needs. Power is the share of Arbok's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 24 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+darkBrutal Swinghardest16:583.596.0100%
2dragonDragon Tail+darkBrutal Swing16:533.586.0100%
3poisonPoison Sting+darkBrutal Swing16:533.576.0100%
4poisonAcid+darkBrutal Swing16:523.576.0100%
5dragonDragon Tail+darkDark Pulse16:433.546.0100%
6darkBite+darkDark Pulse16:413.536.0100%
7poisonPoison Sting+darkDark Pulse16:413.536.0100%
8poisonAcid+darkDark Pulse16:343.516.0100%
9dragonDragon Tail+poisonGunk Shot16:273.485.9100%
10darkBite+poisonGunk Shot16:273.485.8100%
11poisonAcid+poisonGunk Shot16:213.465.5100%
12darkBite+poisonSludge Wave16:173.455.5100%
13poisonPoison Sting+poisonGunk Shot16:163.445.4100%
14poisonPoison Sting+poisonSludge Wave16:143.445.0100%
15dragonDragon Tail+poisonSludge Wave16:143.445.5100%
16poisonAcid+poisonSludge Wave16:083.425.1100%
17dragonDragon Tail+normalWrap16:073.415.6100%
18poisonAcid+normalWrap16:043.405.2100%
19darkBite+normalWrap16:003.395.5100%
20poisonPoison Sting+normalWrap15:583.385.1100%
21dragonDragon Tail+poisonAcid Spray15:433.333.1100%
22darkBite+poisonAcid Spray15:403.322.6100%
23poisonAcid+poisonAcid Spray15:403.322.3100%
24poisonPoison Sting+poisonAcid Spray15:363.302.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Arbok throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon Tail14+81.0s0.75s
poisonAcidSTAB11+101.0s0.60s
darkBite6+40.5s0.30s
poisonPoison StingSTAB4+60.5s0.28s

Charged moves

MovePowerEnergyDurationHits at
poisonGunk ShotSTAB130-1003.0s1.60s
poisonSludge WaveSTAB105-1003.0s1.80s
darkBrutal Swing65-332.0s1.30s
darkDark Pulse80-503.0s1.40s
normalWrap60-333.0s2.15s
poisonAcid SpraySTAB20-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor9871,234
7/7/79991,249
8/8/81,0111,264
9/9/91,0231,279
10/10/101,0351,295
11/11/111,0481,310
12/12/121,0601,325
13/13/131,0721,341
14/14/141,0851,356
15/15/15hundo1,0971,372

Caught CP range 987 - 1,097, or 1,234 - 1,372 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 987, not at the 1,035 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 48 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Arbok is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
167
Game Master
Base Defense
153
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((167 + 15) x 0.82)149Game Master base Attack, tier CPM
Defensefloor((153 + 15) x 0.82)137Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 155 unused15,000tier HP pool
Lobby CPfloor((167 + 15) x sqrt(153 + 15) x sqrt(15,000) / 10) β€” no CPM term28,891Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Arbok's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.