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Arbok counters

#0024
poisonTier 1
Lobby CP
5,778
Attack
108
Defense
100
HP
600
Raid timer
3 min
180s

Caught CP range 1,035 - 1,097.

Arbok weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Arbok is weak to ground1.6xpsychic1.6x

  • Weak (2)
  • Neutral (11)
  • Resists (5)

It resists fighting0.625xpoison0.625xbug0.625xgrass0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Arbok counters

One trainer with counters this good beats Arbok alone. Difficulty rating 0.09 with the best counter, 0:17 to win.

Trainers1soloable
#AttackerMoveset
1Rhyperiorgroundrockjoint top pickgroundMud-SlapgroundEarthquake3,7330:170.090.02564.4%
2Metagrosssteelpsychicjoint top pickpsychicZen HeadbuttpsychicPsychic3,7910:170.090.02616.8%
3Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,2440:170.090.02576.5%
4GarchompdragongroundgroundMud ShotgroundEarth Power3,9620:180.100.02467.2%
5EspeonpsychicpsychicZen HeadbuttpsychicPsychic3,1700:160.090.02752.2%
6GalladepsychicfightingpsychicConfusionpsychicPsychic3,0930:160.090.02642.1%
7AlakazampsychicpsychicConfusionpsychicPsychic3,0570:160.090.02789.2%
8GardevoirpsychicfairypsychicConfusionpsychicPsychic3,0930:160.090.02642.1%
9RhydongroundrockgroundMud-SlapgroundEarthquake3,1790:180.100.02356.5%
10MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3280:180.100.02421.9%
11HatterenepsychicfairypsychicConfusionpsychicPsychic2,8290:160.090.02642.1%
12ExeggutorgrasspsychicpsychicConfusionpsychicPsychic3,0140:160.090.02642.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Arbok.

Estimator is how many trainers of this strength the fight needs. Power is the share of Arbok's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 24 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1poisonPoison Sting+poisonAcid Sprayhardest0:170.100.0100%
2poisonPoison Sting+poisonSludge Wave0:170.100.0100%
3poisonPoison Sting+poisonGunk Shot0:170.100.0100%
4darkBite+poisonAcid Spray0:170.100.0100%
5poisonAcid+poisonAcid Spray0:170.100.0100%
6dragonDragon Tail+poisonGunk Shot0:170.090.0100%
7darkBite+poisonSludge Wave0:170.090.0100%
8darkBite+poisonGunk Shot0:170.090.0100%
9poisonAcid+poisonSludge Wave0:170.090.0100%
10poisonAcid+poisonGunk Shot0:170.090.0100%
11poisonPoison Sting+normalWrap0:170.090.0100%
12dragonDragon Tail+poisonAcid Spray0:170.090.0100%
13poisonAcid+normalWrap0:170.090.0100%
14poisonAcid+darkDark Pulse0:170.090.0100%
15dragonDragon Tail+normalWrap0:170.090.0100%
16darkBite+normalWrap0:170.090.0100%
17dragonDragon Tail+darkBrutal Swing0:170.090.0100%
18dragonDragon Tail+poisonSludge Wave0:170.090.0100%
19poisonPoison Sting+darkBrutal Swing0:170.090.0100%
20poisonPoison Sting+darkDark Pulse0:170.090.0100%
21dragonDragon Tail+darkDark Pulse0:170.090.0100%
22darkBite+darkBrutal Swing0:170.090.0100%
23poisonAcid+darkBrutal Swing0:170.090.0100%
24darkBite+darkDark Pulse0:160.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Arbok throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon Tail14+81.0s0.75s
poisonAcidSTAB11+101.0s0.60s
darkBite6+40.5s0.30s
poisonPoison StingSTAB4+60.5s0.28s

Charged moves

MovePowerEnergyDurationHits at
poisonGunk ShotSTAB130-1003.0s1.60s
poisonSludge WaveSTAB105-1003.0s1.80s
darkBrutal Swing65-332.0s1.30s
darkDark Pulse80-503.0s1.40s
normalWrap60-333.0s2.15s
poisonAcid SpraySTAB20-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0351,295
11/11/111,0481,310
12/12/121,0601,325
13/13/131,0721,341
14/14/141,0851,356
15/15/15hundo1,0971,372

Caught CP range 1,035 - 1,097, or 1,295 - 1,372 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Arbok is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
167
Game Master
Base Defense
153
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((167 + 15) x 0.5974)108Game Master base Attack, tier CPM
Defensefloor((153 + 15) x 0.5974)100Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 155 unused600tier HP pool
Lobby CPfloor((167 + 15) x sqrt(153 + 15) x sqrt(600) / 10) β€” no CPM term5,778Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Arbok's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.