Skip to content
PoGoBattler
Raid alerts…

Mega Aggron counters

#0306
steelMega
Lobby CP
46,233
Attack
206
Defense
273
HP
9,000
Raid timer
5 min
300s

Caught CP range 1,636 - 1,714 (a Mega raid hands you Aggron).

Mega Aggron weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Aggron is weak to fighting1.6xground1.6xfire1.6x

  • Weak (3)
  • Neutral (4)
  • Resists (11)

It resists poison0.39xnormal0.625xflying0.625xrock0.625xbug0.625xsteel0.625xgrass0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Mega Aggron counters

Beating Mega Aggron should take 2 trainers with Pokemon of this strength. Difficulty rating 1.93 with the best counter, 8:57 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7038:571.936.056.6%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8489:282.046.053.5%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33710:212.236.049.0%
4GarchompdragongroundgroundMud ShotgroundEarthquake3,96210:472.325.747.0%
5ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24410:512.335.846.8%
6GalladepsychicfightingfightingLow KickfightingSacred Sword3,09310:412.306.047.5%
7EmboarfirefightingfightingLow KickfireBlast Burn2,98210:452.316.047.2%
8BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,62811:102.406.045.4%
9CinderacefirefireFire SpinfirePyroball3,01811:082.406.045.5%
10RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73311:502.555.742.8%
11Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89711:452.536.043.2%
12HariyamafightingfightingForce PalmfightingDynamic Punch2,82911:402.516.043.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Aggron.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Aggron's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 24 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Tail+rockMeteor Beamhardest10:212.236.099%
2steelMetal Sound+steelHeavy Slam10:212.236.0100%
3dragonDragon Tail+steelHeavy Slam10:202.226.0100%
4rockSmack Down+steelHeavy Slam10:192.226.0100%
5steelIron Tail+steelHeavy Slam10:182.226.0100%
6steelIron Tail+fightingBrick Break10:162.216.0100%
7dragonDragon Tail+electricThunder10:162.216.0100%
8steelIron Tail+rockMeteor Beam10:152.206.0100%
9rockSmack Down+rockMeteor Beam10:152.206.099%
10steelMetal Sound+electricThunder10:152.205.4100%
11steelIron Tail+electricThunder10:142.205.8100%
12dragonDragon Tail+fightingBrick Break10:132.206.0100%
13steelMetal Sound+fightingBrick Break10:122.196.0100%
14steelMetal Sound+rockStone Edge10:092.185.9100%
15rockSmack Down+electricThunder10:092.185.5100%
16steelMetal Sound+rockMeteor Beam10:092.186.0100%
17rockSmack Down+fightingBrick Break10:092.186.0100%
18dragonDragon Tail+rockStone Edge10:092.186.0100%
19rockSmack Down+rockStone Edge10:062.175.9100%
20steelIron Tail+rockStone Edge10:052.176.0100%
21dragonDragon Tail+rockRock Tomb10:042.165.8100%
22steelIron Tail+rockRock Tomb10:022.165.9100%
23steelMetal Sound+rockRock Tomb10:002.155.6100%
24rockSmack Down+rockRock Tomb9:572.145.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Aggron throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelIron TailSTAB14+61.0s0.75s
dragonDragon Tail14+81.0s0.75s
rockSmack Down13+71.0s0.60s
steelMetal SoundSTAB4+60.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
rockMeteor Beam140-1002.0s1.10s
rockStone Edge105-1002.5s0.90s
steelHeavy SlamSTAB70-502.0s1.40s
electricThunder100-1002.5s1.30s
fightingBrick Break40-331.5s0.70s
rockRock Tomb65-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6362,045
11/11/111,6512,064
12/12/121,6672,084
13/13/131,6822,103
14/14/141,6982,123
15/15/15hundo1,7142,143

Caught CP range 1,636 - 1,714, or 2,045 - 2,143 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Mega Aggron is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
247
Game Master
Base Defense
331
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((247 + 15) x 0.79)206Game Master base Attack, tier CPM
Defensefloor((331 + 15) x 0.79)273Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 172 unused9,000tier HP pool
Lobby CPfloor((247 + 15) x sqrt(331 + 15) x sqrt(9,000) / 10) β€” no CPM term46,233Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Aggron's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.