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Mega Absol counters

#0359
darkMega
Lobby CP
37,583
Attack
259
Defense
114
HP
9,000
Raid timer
5 min
300s

Caught CP range 1,370 - 1,443 (a Mega raid hands you Absol).

Mega Absol weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Absol is weak to fighting1.6xbug1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists psychic0.39xghost0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Mega Absol counters

One trainer with counters this good beats Mega Absol alone. Difficulty rating 0.82 with the best counter, 3:50 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7033:500.826.0132.3%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8484:050.886.0124.5%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3374:250.956.0114.8%
4Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8974:521.056.0104.1%
5TogekissfairyflyingfairyCharmfightingAura Sphere3,3324:561.065.9103.0%
6GalladepsychicfightingfightingLow KickfightingSacred Sword3,0934:441.026.0107.1%
7MachampfightingfightingCounterfightingDynamic Punch3,0564:521.056.0104.0%
8HariyamafightingfightingForce PalmfightingDynamic Punch2,8295:011.086.0101.1%
9VolcaronabugfirebugBug BitebugBug Buzz3,6324:561.066.0102.7%
10BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6284:591.076.0101.8%
11HeracrossbugfightingfightingCounterbugMegahorn3,1015:131.126.097.3%
12KleavorbugrockbugFury CutterbugX-Scissor3,1465:091.116.098.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Absol.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Absol's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicPsycho Cut+electricThunderhardest4:310.976.0100%
2darkSnarl+electricThunder4:300.976.0100%
3psychicPsycho Cut+darkDark Pulse4:290.966.093%
4psychicPsycho Cut+darkPayback4:280.966.097%
5darkSnarl+darkDark Pulse4:270.966.099%
6darkSnarl+darkPayback4:270.966.099%
7psychicPsycho Cut+bugMegahorn4:270.965.9100%
8darkSnarl+bugMegahorn4:250.956.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Absol throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkSnarlSTAB11+131.0s0.75s
psychicPsycho Cut4+70.5s0.27s

Charged moves

MovePowerEnergyDurationHits at
darkPaybackSTAB95-1002.0s0.90s
bugMegahorn105-1002.0s1.50s
electricThunder100-1002.5s1.30s
darkDark PulseSTAB80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3701,712
11/11/111,3841,731
12/12/121,3991,749
13/13/131,4141,767
14/14/141,4291,786
15/15/15hundo1,4431,805

Caught CP range 1,370 - 1,443, or 1,712 - 1,805 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Absol is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
314
Game Master
Base Defense
130
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((314 + 15) x 0.79)259Game Master base Attack, tier CPM
Defensefloor((130 + 15) x 0.79)114Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 163 unused9,000tier HP pool
Lobby CPfloor((314 + 15) x sqrt(130 + 15) x sqrt(9,000) / 10) β€” no CPM term37,583Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Absol's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.