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Abra counters

#0063
psychicTier 1
Lobby CP
5,066
Attack
125
Defense
57
HP
600
Raid timer
3 min
180s

Caught CP range 712 - 767.

Abra weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Abra is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Abra counters

One trainer with counters this good beats Abra alone. Difficulty rating 0.05 with the best counter, 0:09 to win.

Trainers1soloable
#AttackerMoveset
1Absoldarkjoint top pickdarkSnarldarkBrutal Swing2,5260:090.050.04844.4%
2Hisuian Zoroarknormalghostjoint top pickghostShadow ClawghostShadow Ball2,6150:090.050.04954.5%
3GengarghostpoisonghostShadow ClawghostShadow Ball2,8780:090.050.04954.5%
4HydreigondarkdragondarkBitedarkDark Pulse3,6250:100.060.04152.2%
5TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:110.060.03875.4%
6KingambitdarksteeldarkSnarldarkFoul Play3,6140:120.070.03726.3%
7IncineroarfiredarkdarkSnarldarkBrutal Swing2,9960:110.060.03963.4%
8ScizorbugsteelbugFury CutterbugX-Scissor3,0010:100.060.04152.2%
9EscavalierbugsteelbugBug BitebugMegahorn2,8890:100.060.04152.2%
10DhelmiseghostgrassghostShadow ClawghostShadow Ball2,9500:100.060.04359.9%
11SalamencedragonflyingdarkBitedarkBrutal Swing3,7490:110.060.04048.1%
12KleavorbugrockbugFury CutterbugX-Scissor3,1460:100.060.04196.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Abra.

Estimator is how many trainers of this strength the fight needs. Power is the share of Abra's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricCharge Beam+psychicPsyshockhardest0:100.060.0100%
2electricCharge Beam+ghostShadow Ball0:100.060.0100%
3psychicZen Headbutt+psychicPsyshock0:100.060.0100%
4psychicZen Headbutt+ghostShadow Ball0:100.060.0100%
5electricCharge Beam+bugSignal Beam0:100.060.0100%
6psychicZen Headbutt+bugSignal Beam0:100.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Abra throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicZen HeadbuttSTAB11+91.0s0.75s
electricCharge Beam7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow Ball100-503.0s2.40s
psychicPsyshockSTAB60-332.5s1.80s
bugSignal Beam75-503.0s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor712890
11/11/11723903
12/12/12733917
13/13/13744931
14/14/14755945
15/15/15hundo767958

Caught CP range 712 - 767, or 890 - 958 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Abra is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
195
Game Master
Base Defense
82
Game Master
Base Stamina
93
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((195 + 15) x 0.5974)125Game Master base Attack, tier CPM
Defensefloor((82 + 15) x 0.5974)57Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 93 unused600tier HP pool
Lobby CPfloor((195 + 15) x sqrt(82 + 15) x sqrt(600) / 10) β€” no CPM term5,066Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Abra's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.