Shadow Walrein counters
icewaterWater-type Female Grunt ยท slot 3Grunt
CP
5,853
Attack
336.2
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.760 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 2 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 4.071 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowergrassSolar Beam | 3.476 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 4 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 3.294 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 5 | dragonDragon Breath fightingAura SphereelectricThunder | 3.249 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 6 | dragonDragon Tail electricFusion BoltrockStone Edge | 3.244 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 7 | dragonDragon Breath fightingFocus BlastrockAncient Power | 3.244 | 100% | 7.0 s 1.0 charged | 68% HP left on average | |
| 8 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 3.085 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 9 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.079 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 3.007 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 11 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 2.998 | 100% | 5.5 s 1.0 charged | 47% HP left on average | |
| 12 | grassMagical Leaf grassLeaf StormfightingAura Sphere | 2.975 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 13 | dragonDragon Breath grassPower WhipdragonDraco Meteor | 2.895 | 100% | 7.8 s 1.0 charged | 56% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorfireFire Blast | 2.851 | 100% | 9.1 s 1.2 charged | 57% HP left on average | |
| 15 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 2.795 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.724 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 17 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 2.668 | 100% | 6.5 s 1.0 charged | 55% HP left on average | |
| 18 | grassVine Whip grassSolar BeamgrassPower Whip | 2.585 | 100% | 7.5 s 1.0 charged | 49% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.539 | 100% | 8.0 s 1.2 charged | 57% HP left on average | |
| 20 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.460 | 100% | 7.5 s 1.0 charged | 47% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.