Shadow Walrein counters
icewaterWater-type Female Grunt · slot 3Grunt
CP
5,853
Attack
336.2
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Frost Breath / Blizzard
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatgroundEarth Power | 4.771 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 2 | bugBug Bite rockStone EdgesteelIron Head | 4.550 | 100% | 9.0 s 1.0 charged | 78% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.333 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 4 | fireFire Spin rockStone EdgesteelIron Head | 4.333 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.044 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.000 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.429 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.408 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 9 | psychicPsywave normalSkull BashdragonDragon Pulse | 3.173 | 100% | 11.5 s 1.0 charged | 68% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 11 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.153 | 100% | 8.0 s 1.0 charged | 68% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingBrick Break | 3.095 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 13 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.093 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 14 | fightingDouble Kick fireBlast BurndarkDarkest Lariat | 2.984 | 100% | 8.0 s 1.0 charged | 66% HP left on average | |
| 15 | fightingLow Kick fightingFocus BlastrockRock Slide | 2.903 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.883 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 17 | waterWaterfall electricThunderwaterOrigin Pulse | 2.841 | 100% | 9.5 s 1.0 charged | 65% HP left on average | |
| 18 | psychicPsywave normalSkull BashdragonDragon Pulse | 2.833 | 100% | 15.5 s 2.0 charged | 65% HP left on average | |
| 19 | ghostAstonish fightingFocus BlastrockPower Gem | 2.794 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 20 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 2.750 | 100% | 7.5 s 1.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.