Shadow Walrein counters
icewaterWater-type Female Grunt · slot 3Grunt
CP
5,853
Attack
336.2
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Waterfall / Water Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 4.656 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.622 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.481 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 4 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 3.196 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 5 | dragonDragon Tail electricFusion BoltrockStone Edge | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowergrassSolar Beam | 3.137 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 3.135 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 8 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 3.104 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 9 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 2.979 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 10 | grassVine Whip grassSolar BeamgrassPower Whip | 2.917 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.857 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 12 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 2.857 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 13 | dragonDragon Breath fightingAura SphereelectricThunder | 2.661 | 100% | 7.0 s 1.0 charged | 62% HP left on average | |
| 14 | grassBullet Seed grassSolar BeamgrassGrass Knot | 2.615 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 15 | dragonDragon Tail flyingDragon AscentdragonOutrage | 2.594 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.500 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 17 | grassMagical Leaf fightingAura SpheregrassEnergy Ball | 2.500 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 18 | grassVine Whip grassSolar BeamgrassPower Whip | 2.431 | 100% | 7.5 s 1.0 charged | 59% HP left on average | |
| 19 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.359 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 20 | electricThunder Shock electricWild ChargeelectricThunder | 2.348 | 100% | 5.5 s 1.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.