Shadow Greninja counters
waterdarkWater-type Female Grunt ยท slot 3Grunt
CP
5,691
Attack
406.1
x1.2 Shadow
Defense
170.6
x0.83 Shadow
HP
115
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Feint Attack / Night SlashBubble / Night SlashWater Shuriken / Night SlashFeint Attack / Aerial AceBubble / Aerial AceWater Shuriken / Aerial AceFeint Attack / SurfBubble / SurfWater Shuriken / SurfFeint Attack / Hydro PumpBubble / Hydro PumpWater Shuriken / Hydro Pump
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.192 | 100% | 5.0 s 1.1 charged | 78% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.963 | 100% | 5.5 s 1.1 charged | 72% HP left on average | |
| 3 | bugFury Cutter bugX-ScissorflyingAerial Ace | 3.590 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 4 | dragonDragon Breath dragonGlaive RushdragonOutrage | 3.411 | 100% | 5.5 s 1.1 charged | 62% HP left on average | |
| 5 | grassVine Whip grassLeaf BladegrassSeed Bomb | 3.406 | 100% | 5.5 s 1.1 charged | 62% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastbugX-Scissor | 3.362 | 100% | 5.5 s 1.1 charged | 68% HP left on average | |
| 7 | bugFury Cutter fightingSacred SwordbugX-Scissor | 3.251 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.089 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 9 | bugFury Cutter bugX-ScissorflyingAerial Ace | 3.049 | 92% | 5.5 s 1.0 charged | 59% HP left on average | |
| 10 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.890 | 100% | 5.5 s 1.1 charged | 61% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.797 | 100% | 5.5 s 1.1 charged | 61% HP left on average | |
| 12 | icePowder Snow fightingSuperpowernormalBody Slam | 2.753 | 100% | 5.5 s 1.1 charged | 59% HP left on average | |
| 13 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 2.730 | 92% | 5.0 s 1.0 charged | 58% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.583 | 100% | 5.5 s 1.1 charged | 58% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.539 | 100% | 5.0 s 1.1 charged | 52% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.374 | 100% | 5.5 s 1.1 charged | 55% HP left on average | |
| 17 | normalScratch electricThunder PunchfairyPlay Rough | 2.350 | 100% | 5.5 s 1.1 charged | 54% HP left on average | |
| 18 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 2.186 | 92% | 5.5 s 1.0 charged | 51% HP left on average | |
| 19 | bugFury Cutter bugX-ScissorfireTechno Blast (Fire) | 2.186 | 92% | 5.5 s 1.0 charged | 51% HP left on average | |
| 20 | bugFury Cutter bugX-ScissoriceTechno Blast (Ice) | 2.186 | 92% | 5.5 s 1.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.