Shadow Walrein counters
icewaterWater-type Female Grunt · slot 3Grunt
CP
5,853
Attack
336.2
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Frost Breath / Water Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatgroundEarth Power | 3.548 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.396 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 3 | fireFire Spin rockStone EdgesteelIron Head | 3.327 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.260 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.082 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 6 | fireFire Spin rockStone EdgefireFire Blast | 3.019 | 100% | 9.5 s 1.0 charged | 67% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.696 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.519 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingBrick Break | 2.500 | 100% | 7.5 s 1.0 charged | 60% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.348 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 11 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.328 | 100% | 9.0 s 1.0 charged | 57% HP left on average | |
| 12 | ghostAstonish fightingFocus BlastrockPower Gem | 2.257 | 100% | 8.0 s 1.0 charged | 56% HP left on average | |
| 13 | waterWaterfall electricThunderwaterOrigin Pulse | 2.222 | 100% | 9.5 s 1.0 charged | 55% HP left on average | |
| 14 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 2.190 | 100% | 7.5 s 1.0 charged | 54% HP left on average | |
| 15 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.181 | 100% | 8.5 s 1.0 charged | 54% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunder | 2.160 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 17 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.129 | 100% | 7.5 s 1.0 charged | 53% HP left on average | |
| 18 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.061 | 100% | 6.5 s 1.0 charged | 51% HP left on average | |
| 19 | fightingCounter fightingDynamic PunchfightingSubmission | 2.025 | 100% | 8.5 s 1.0 charged | 51% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.010 | 100% | 5.5 s 1.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.