Shadow Greninja counters
waterdarkWater-type Female Grunt ยท slot 3Grunt
CP
5,691
Attack
406.1
x1.2 Shadow
Defense
170.6
x0.83 Shadow
HP
115
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Feint Attack / Night SlashBubble / Night SlashWater Shuriken / Night SlashFeint Attack / Aerial AceBubble / Aerial AceWater Shuriken / Aerial AceFeint Attack / SurfBubble / SurfWater Shuriken / SurfFeint Attack / Hydro PumpBubble / Hydro PumpWater Shuriken / Hydro Pump
Best counters against Feint Attack / Night Slash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.687 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.687 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.056 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 4 | fightingLow Kick fightingFocus BlastbugX-Scissor | 4.333 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 5 | bugFury Cutter fightingSacred SwordbugX-Scissor | 4.091 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.044 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 7 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.733 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.733 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 9 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.513 | 100% | 6.0 s 1.0 charged | 72% HP left on average | |
| 10 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.243 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.200 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 12 | normalScratch electricThunder PunchfairyPlay Rough | 3.173 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 13 | fightingLow Kick fightingFlying PressbugX-Scissor | 2.964 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 14 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.958 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 15 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.891 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 16 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 2.883 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 17 | icePowder Snow fightingSuperpowernormalBody Slam | 2.810 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 18 | fightingKarate Chop fightingDynamic PunchfightingCross Chop | 2.783 | 100% | 4.5 s 1.0 charged | 64% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingBrick Break | 2.733 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 20 | bugFury Cutter bugX-ScissorflyingAerial Ace | 2.650 | 100% | 5.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.