Shadow Greninja counters
waterdarkWater-type Female Grunt · slot 3Grunt
CP
5,691
Attack
406.1
x1.2 Shadow
Defense
170.6
x0.83 Shadow
HP
115
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Feint Attack / Night SlashBubble / Night SlashWater Shuriken / Night SlashFeint Attack / Aerial AceBubble / Aerial AceWater Shuriken / Aerial AceFeint Attack / SurfBubble / SurfWater Shuriken / SurfFeint Attack / Hydro PumpBubble / Hydro PumpWater Shuriken / Hydro Pump
Best counters against Water Shuriken / Night Slash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.847 | 100% | 7.0 s 2.0 charged | 46% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 1.791 | 100% | 5.0 s 2.0 charged | 44% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakedragonOutrage | 1.667 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 4 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 1.625 | 100% | 6.0 s 2.0 charged | 38% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowergrassSolar Beam | 1.569 | 100% | 6.0 s 2.0 charged | 36% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.538 | 100% | 6.0 s 2.0 charged | 35% HP left on average | |
| 7 | dragonDragon Breath dragonDragon PulseflyingFly | 1.500 | 100% | 7.0 s 2.0 charged | 33% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.495 | 100% | 6.0 s 2.0 charged | 33% HP left on average | |
| 9 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.462 | 100% | 6.0 s 2.0 charged | 32% HP left on average | |
| 10 | fightingLow Kick fightingFocus BlastbugX-Scissor | 1.458 | 100% | 6.0 s 2.0 charged | 31% HP left on average | |
| 11 | grassBullet Seed grassSolar BeamgrassGrass Knot | 1.388 | 100% | 6.0 s 2.0 charged | 28% HP left on average | |
| 12 | poisonPoison Jab fightingSuperpowerbugLunge | 1.385 | 100% | 7.0 s 2.0 charged | 28% HP left on average | |
| 13 | flyingPeck fightingAura SpherefairyDazzling Gleam | 1.384 | 100% | 6.0 s 2.0 charged | 28% HP left on average | |
| 14 | flyingWing Attack flyingBrave BirdflyingFly | 1.373 | 100% | 8.0 s 2.0 charged | 27% HP left on average | |
| 15 | fightingKarate Chop fightingClose CombatrockRock Slide | 1.363 | 100% | 6.0 s 2.0 charged | 27% HP left on average | |
| 16 | grassMagical Leaf fightingAura SpheregrassEnergy Ball | 1.345 | 100% | 6.0 s 2.0 charged | 26% HP left on average | |
| 17 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 1.327 | 100% | 6.0 s 2.0 charged | 25% HP left on average | |
| 18 | fightingCounter fightingUpper HandelectricThunder Punch | 1.313 | 100% | 8.0 s 2.0 charged | 24% HP left on average | |
| 19 | fightingDouble Kick grassTrailblazegroundEarthquake | 1.312 | 100% | 6.0 s 2.0 charged | 24% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowergrassSolar Beam | 1.311 | 100% | 6.0 s 2.0 charged | 24% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.