Shadow Greninja counters
waterdarkWater-type Female Grunt ยท slot 3Grunt
CP
5,691
Attack
406.1
x1.2 Shadow
Defense
170.6
x0.83 Shadow
HP
115
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Feint Attack / Night SlashBubble / Night SlashWater Shuriken / Night SlashFeint Attack / Aerial AceBubble / Aerial AceWater Shuriken / Aerial AceFeint Attack / SurfBubble / SurfWater Shuriken / SurfFeint Attack / Hydro PumpBubble / Hydro PumpWater Shuriken / Hydro Pump
Best counters against Feint Attack / Night Slash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.094 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.075 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 3 | fightingLow Kick fightingFocus BlastbugX-Scissor | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.260 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.092 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.871 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 7 | bugFury Cutter fightingSacred SwordbugX-Scissor | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.680 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 9 | normalScratch electricThunder PunchfairyPlay Rough | 2.663 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 10 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.550 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 11 | fightingLow Kick fightingFlying PressbugX-Scissor | 2.450 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 12 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.400 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 13 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.383 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 14 | icePowder Snow fightingSuperpowernormalBody Slam | 2.296 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingBrick Break | 2.220 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 16 | bugFury Cutter bugX-ScissorflyingAerial Ace | 2.200 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 17 | normalScratch electricThunder PunchfairyPlay Rough | 2.130 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.043 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 19 | grassVine Whip grassLeaf BladegrassSeed Bomb | 2.040 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 20 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 2.000 | 100% | 5.0 s 1.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.