Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Ice Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.583 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.136 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 3.085 | 100% | 6.5 s 2.0 charged | 68% HP left on average | |
| 4 | fireIncinerate fireOverheatfireFlame Charge | 3.067 | 100% | 5.0 s 0.0 charged | 67% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.033 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 6 | fireFire Fang fireOverheatfireFusion Flare | 2.983 | 100% | 5.0 s 0.0 charged | 66% HP left on average | |
| 7 | fireIncinerate fireOverheatfightingFocus Blast | 2.886 | 100% | 5.0 s 0.0 charged | 65% HP left on average | |
| 8 | fireIncinerate fireMind BlownfireOverheat | 2.844 | 100% | 5.0 s 0.0 charged | 65% HP left on average | |
| 9 | fireIncinerate fireOverheatgroundEarth Power | 2.831 | 100% | 6.0 s 1.0 charged | 65% HP left on average | |
| 10 | bugFury Cutter fightingSacred SwordgrassLeaf Blade | 2.604 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 11 | fireFire Spin fireFire BlastfireFlamethrower | 2.528 | 100% | 6.0 s 1.0 charged | 60% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.211 | 100% | 7.5 s 2.0 charged | 55% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.183 | 100% | 5.5 s 2.0 charged | 54% HP left on average | |
| 14 | psychicPsywave waterSparkling AriawaterHydro Pump | 2.144 | 100% | 10.5 s 2.0 charged | 53% HP left on average | |
| 15 | waterWaterfall groundEarthquakewaterWater Pulse | 2.133 | 100% | 8.5 s 2.0 charged | 53% HP left on average | |
| 16 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.072 | 100% | 6.5 s 2.0 charged | 52% HP left on average | |
| 17 | steelMetal Sound waterHydro CannonsteelFlash Cannon | 2.048 | 100% | 9.5 s 2.0 charged | 51% HP left on average | |
| 18 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.990 | 100% | 6.5 s 2.0 charged | 50% HP left on average | |
| 19 | psychicConfusion fireV-createfireOverheat | 1.990 | 100% | 6.5 s 2.0 charged | 50% HP left on average | |
| 20 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.950 | 100% | 6.5 s 2.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.