Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Drill Run
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.821 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.135 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.397 | 100% | 5.0 s 1.0 charged | 58% HP left on average | |
| 4 | bugFury Cutter fightingSacred SwordgrassLeaf Blade | 2.154 | 100% | 5.0 s 1.0 charged | 54% HP left on average | |
| 5 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.518 | 100% | 6.0 s 1.0 charged | 34% HP left on average | |
| 6 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.275 | 100% | 6.0 s 1.0 charged | 22% HP left on average | |
| 7 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 1.271 | 100% | 6.5 s 2.0 charged | 21% HP left on average | |
| 8 | psychicPsywave fightingSuperpowergroundEarthquake | 1.241 | 100% | 5.5 s 2.0 charged | 19% HP left on average | |
| 9 | flyingPeck fightingAura SpherefireFlamethrower | 1.174 | 100% | 5.5 s 2.0 charged | 15% HP left on average | |
| 10 | normalLock-On fightingFocus BlastgroundEarthquake | 1.173 | 100% | 7.5 s 2.0 charged | 15% HP left on average | |
| 11 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 1.167 | 100% | 10.0 s 2.0 charged | 14% HP left on average | |
| 12 | flyingWing Attack fireOverheatfireHeat Wave | 1.125 | 100% | 6.5 s 2.0 charged | 11% HP left on average | |
| 13 | darkBite groundEarthquakedarkCrunch | 1.112 | 100% | 9.5 s 2.0 charged | 10% HP left on average | |
| 14 | icePowder Snow fightingSuperpowersteelHeavy Slam | 1.109 | 100% | 5.5 s 2.0 charged | 10% HP left on average | |
| 15 | psychicConfusion fightingAura SpheregrassLeaf Storm | 1.108 | 100% | 6.5 s 2.0 charged | 10% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatflyingBrave Bird | 1.102 | 100% | 6.5 s 2.0 charged | 9% HP left on average | |
| 17 | waterWaterfall waterOrigin PulsewaterSurf | 1.067 | 100% | 8.5 s 2.0 charged | 6% HP left on average | |
| 18 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 1.036 | 100% | 7.5 s 2.0 charged | 3% HP left on average | |
| 19 | bugFury Cutter fightingClose CombatfightingUpper Hand | 1.035 | 100% | 5.5 s 2.0 charged | 3% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.025 | 100% | 5.5 s 2.0 charged | 2% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.