Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Metal Claw / Drill Run
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.792 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.829 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.657 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 4 | electricThunder Shock fireHeat WaveelectricZap Cannon | 4.629 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.528 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 6 | fireEmber fireHeat WavedarkCrunch | 4.375 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 7 | electricThunder Shock fireHeat WaveelectricZap Cannon | 4.050 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 8 | bugFury Cutter fightingSacred SwordgrassLeaf Blade | 4.000 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.875 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 10 | fireFire Fang fireOverheatfireFusion Flare | 3.810 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 11 | fireFire Fang fireOverheatfireFire Blast | 3.593 | 100% | 6.0 s 0.0 charged | 72% HP left on average | |
| 12 | fireEmber fireOverheatfireFire Punch | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 13 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.350 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 14 | dragonDragon Breath fightingAura SphereelectricThunder | 3.311 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.200 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 16 | steelMetal Sound fightingClose CombatfightingUpper Hand | 3.178 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingBrick Break | 3.022 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 18 | dragonDragon Breath fightingAura SphereelectricThunder | 2.980 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 19 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.980 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 20 | groundMud Shot fightingSuperpowergroundEarthquake | 2.909 | 100% | 5.5 s 1.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.