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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Probopass counters

rocksteelSteel-type Male Grunt · slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Probopass
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.700
100%5.0 s
1.0 charged
90% HP left on average
2
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.917
100%5.0 s
1.0 charged
89% HP left on average
3
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
8.071
100%5.5 s
1.0 charged
87% HP left on average
4
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
8.043
100%5.5 s
1.0 charged
89% HP left on average
5
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
7.733
100%5.5 s
1.0 charged
86% HP left on average
6
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
7.688
100%5.5 s
1.0 charged
86% HP left on average
7
Shadow Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
7.367
100%5.5 s
1.0 charged
87% HP left on average
8
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.274
100%5.0 s
1.0 charged
86% HP left on average
9
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
7.243
100%5.5 s
1.0 charged
86% HP left on average
10
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
7.229
100%5.5 s
1.0 charged
85% HP left on average
11
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
6.940
100%7.6 s
1.3 charged
85% HP left on average
12
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
6.900
100%5.5 s
1.0 charged
84% HP left on average
13
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
6.517
100%7.1 s
1.1 charged
80% HP left on average
14
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
6.383
100%7.6 s
1.3 charged
81% HP left on average
15
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
6.030
100%5.5 s
1.0 charged
81% HP left on average
16
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
5.980
100%5.5 s
1.0 charged
82% HP left on average
17
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
5.919
100%7.1 s
1.1 charged
76% HP left on average
18
Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
5.867
100%5.5 s
1.0 charged
83% HP left on average
19
Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
5.759
100%5.5 s
1.0 charged
83% HP left on average
20
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
5.708
100%7.6 s
1.3 charged
79% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.