Shadow Probopass counters
rocksteelSteel-type Male Grunt ยท slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Spark / Magnet Bomb
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 8.000 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | dragonDragon Breath fightingAura SphereelectricThunder | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 4 | dragonDragon Breath fightingAura SphereelectricThunder | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 5 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 6 | steelMetal Sound fightingClose CombatfightingUpper Hand | 7.150 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.792 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.400 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 9 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 5.960 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 10 | groundMud Shot groundEarthquakewaterHydro Cannon | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 11 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.829 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.821 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 13 | grassLeafage fightingSuperpowergrassLeaf Storm | 5.440 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 14 | icePowder Snow fightingSuperpowericeAvalanche | 5.280 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | grassLeafage fightingSuperpowergrassLeaf Storm | 4.533 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingBrick Break | 4.533 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.467 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.020 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSacred Sword | 3.829 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.655 | 100% | 5.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.