Shadow Aggron counters
steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 24 (averaged)Dragon Tail / ThunderIron Tail / ThunderSmack Down / ThunderMetal Sound / ThunderDragon Tail / Stone EdgeIron Tail / Stone EdgeSmack Down / Stone EdgeMetal Sound / Stone EdgeDragon Tail / Heavy SlamIron Tail / Heavy SlamSmack Down / Heavy SlamMetal Sound / Heavy SlamDragon Tail / Rock TombIron Tail / Rock TombSmack Down / Rock TombMetal Sound / Rock TombDragon Tail / Meteor BeamIron Tail / Meteor BeamSmack Down / Meteor BeamMetal Sound / Meteor BeamDragon Tail / Brick BreakIron Tail / Brick BreakSmack Down / Brick BreakMetal Sound / Brick Break
Best counters against Metal Sound / Brick Break
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.375 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterHydro Pump | 6.423 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.111 | 100% | 5.5 s 2.0 charged | 84% HP left on average | |
| 4 | fireFire Spin groundEarth PowerfireFire Blast | 6.103 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 5 | psychicConfusion fightingAura SpheresteelDoom Desire | 6.097 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.654 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.387 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.094 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 9 | waterWaterfall waterAqua JetwaterLiquidation | 4.968 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.917 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.917 | 100% | 5.5 s 2.0 charged | 80% HP left on average | |
| 12 | fireFire Spin groundEarth PowerfireFire Blast | 4.917 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 13 | electricThunder Shock fightingAura SphereelectricWild Charge | 4.861 | 100% | 5.5 s 2.0 charged | 79% HP left on average | |
| 14 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.667 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 15 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.439 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 16 | dragonDragon Breath fireOverheatfireFusion Flare | 4.436 | 100% | 8.0 s 2.0 charged | 77% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlaststeelIron Head | 4.295 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 18 | fightingDouble Kick groundEarthquakewaterAqua Jet | 4.278 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 19 | waterWaterfall waterAqua JetwaterLiquidation | 4.278 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 20 | electricThunder Shock fightingAura SphereelectricWild Charge | 4.268 | 100% | 5.5 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.