Shadow Aggron counters
steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 24 (averaged)Dragon Tail / ThunderIron Tail / ThunderSmack Down / ThunderMetal Sound / ThunderDragon Tail / Stone EdgeIron Tail / Stone EdgeSmack Down / Stone EdgeMetal Sound / Stone EdgeDragon Tail / Heavy SlamIron Tail / Heavy SlamSmack Down / Heavy SlamMetal Sound / Heavy SlamDragon Tail / Rock TombIron Tail / Rock TombSmack Down / Rock TombMetal Sound / Rock TombDragon Tail / Meteor BeamIron Tail / Meteor BeamSmack Down / Meteor BeamMetal Sound / Meteor BeamDragon Tail / Brick BreakIron Tail / Brick BreakSmack Down / Brick BreakMetal Sound / Brick Break
Best counters against Dragon Tail / Brick Break
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fightingAura SpherefireFlamethrower | 9.333 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.333 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.556 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.214 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 5 | icePowder Snow fightingSuperpowericeAvalanche | 3.972 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.844 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.687 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.687 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.444 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.204 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 11 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 3.177 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 12 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.145 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSacred Sword | 3.021 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 14 | groundMud Shot groundEarthquakewaterHydro Cannon | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.947 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.893 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 17 | fightingKarate Chop groundScorching SandsfightingBrick Break | 2.852 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 18 | grassLeafage fightingSuperpowergrassLeaf Storm | 2.722 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 19 | groundMud Shot groundMud BombwaterScald | 2.707 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 20 | dragonDragon Breath fightingAura SphereelectricThunder | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.