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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Skarmory counters

steelflyingSteel-type Male Grunt · slot 2Grunt
CP
4,546
Attack
278.6
x1.2 Shadow
Defense
246.7
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Skarmory
#PokemonMovesPowerWinsTimeResult
1
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
7.196
100%6.5 s
1.0 charged
86% HP left on average
2
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
6.854
100%6.5 s
1.0 charged
85% HP left on average
3
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
6.102
100%5.5 s
1.0 charged
83% HP left on average
4
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
6.031
100%5.5 s
1.0 charged
83% HP left on average
5
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.888
100%6.5 s
1.0 charged
83% HP left on average
6
Melmetal
electricThunder Shock
electricThunderboltfightingSuperpower
5.638
100%7.5 s
1.0 charged
82% HP left on average
7
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.483
100%6.5 s
1.0 charged
81% HP left on average
8
Victini
normalQuick Attack
fireV-createfireOverheat
5.448
100%5.5 s
1.0 charged
82% HP left on average
9
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.425
100%5.5 s
1.0 charged
81% HP left on average
10
Zeraora
electricSpark
electricWild ChargeelectricPlasma Fists
5.367
100%5.5 s
1.0 charged
81% HP left on average
11
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
5.065
100%6.5 s
1.0 charged
80% HP left on average
12
Thundurus (Incarnate)
electricThunder Shock
electricThunderelectricThunder Punch
4.958
100%5.5 s
1.0 charged
79% HP left on average
13
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
4.783
100%5.5 s
1.0 charged
79% HP left on average
14
Magneton
electricVolt Switch
electricZap CannonelectricDischarge
4.762
100%6.5 s
1.0 charged
79% HP left on average
15
Armarouge
fireEmber
fireHeat WavefireFlamethrower
4.662
100%5.5 s
1.0 charged
78% HP left on average
16
Xurkitree
electricThunder Shock
electricThunderelectricDischarge
4.622
100%5.5 s
1.0 charged
78% HP left on average
17
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
4.495
100%8.0 s
1.1 charged
72% HP left on average
18
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.495
100%6.5 s
1.0 charged
78% HP left on average
19
Zapdos
electricThunder Shock
electricZap CannonelectricThunder
4.481
100%7.5 s
1.0 charged
77% HP left on average
20
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
4.252
100%7.5 s
1.0 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.