Shadow Skarmory counters
steelflyingSteel-type Male Grunt · slot 2Grunt
CP
4,546
Attack
278.6
x1.2 Shadow
Defense
246.7
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Steel Wing / Drill Run
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 2 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.333 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 6.067 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 4 | fireIncinerate fireOverheatwaterHydro Pump | 5.964 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 5 | normalQuick Attack fireV-createfireOverheat | 5.571 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | electricThunder Shock electricWild ChargeelectricThunder | 5.143 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 7 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.067 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 8 | fireEmber fireHeat WavefireFlamethrower | 4.943 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 9 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.833 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.778 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 11 | electricSpark electricThunderelectricThunderbolt | 4.694 | 100% | 9.5 s 2.0 charged | 79% HP left on average | |
| 12 | electricThunder Shock electricThunderboltfightingSuperpower | 4.633 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 13 | fireFire Spin fireFlamethrowersteelIron Head | 4.633 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 14 | electricThunder Shock electricWild ChargeelectricThunder | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 15 | electricSpark electricWild ChargeelectricPlasma Fists | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 16 | electricThunder Shock fireOverheatelectricThunder | 4.393 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 17 | electricThunder Shock electricThunderelectricThunderbolt | 4.393 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 18 | fireEmber fireHeat WavedarkCrunch | 4.333 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.333 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 20 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.262 | 100% | 6.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.