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PoGoBud
Raid Hour · YveltalNext · 23h 23m

Shadow Skarmory counters

steelflyingSteel-type Male Grunt · slot 2Grunt
CP
4,546
Attack
278.6
x1.2 Shadow
Defense
246.7
x0.83 Shadow
HP
107

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Steel Wing / Drill Run

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Skarmory
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
7.583
100%6.5 s
1.0 charged
87% HP left on average
2
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.333
100%6.5 s
1.0 charged
84% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
6.067
100%6.5 s
1.0 charged
84% HP left on average
4
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
5.964
100%8.0 s
1.0 charged
83% HP left on average
5
Victini
normalQuick Attack
fireV-createfireOverheat
5.571
100%5.5 s
1.0 charged
82% HP left on average
6
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.143
100%5.5 s
1.0 charged
81% HP left on average
7
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.067
100%6.5 s
1.0 charged
80% HP left on average
8
Armarouge
fireEmber
fireHeat WavefireFlamethrower
4.943
100%5.5 s
1.0 charged
80% HP left on average
9
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
4.833
100%5.5 s
1.0 charged
79% HP left on average
10
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.778
100%6.5 s
1.0 charged
79% HP left on average
11
Lanturn
electricSpark
electricThunderelectricThunderbolt
4.694
100%9.5 s
2.0 charged
79% HP left on average
12
Melmetal
electricThunder Shock
electricThunderboltfightingSuperpower
4.633
100%7.5 s
1.0 charged
78% HP left on average
13
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
4.633
100%8.0 s
1.0 charged
78% HP left on average
14
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
4.500
100%5.5 s
1.0 charged
78% HP left on average
15
Zeraora
electricSpark
electricWild ChargeelectricPlasma Fists
4.450
100%5.5 s
1.0 charged
78% HP left on average
16
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
4.393
100%7.5 s
1.0 charged
77% HP left on average
17
Rotom (Wash)
electricThunder Shock
electricThunderelectricThunderbolt
4.393
100%7.5 s
1.0 charged
77% HP left on average
18
Centiskorch
fireEmber
fireHeat WavedarkCrunch
4.333
100%5.5 s
1.0 charged
77% HP left on average
19
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.333
100%6.5 s
1.0 charged
77% HP left on average
20
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.262
100%6.5 s
1.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.