Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Metal Claw / Psychic
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 9.833 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 2 | steelMetal Sound waterHydro CannonwaterHydro Pump | 8.350 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | electricVolt Switch electricWild ChargeelectricZap Cannon | 8.167 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 4 | fireIncinerate fireOverheatgroundEarth Power | 7.714 | 100% | 8.0 s 1.0 charged | 87% HP left on average | |
| 5 | darkBite groundEarthquakedarkCrunch | 7.595 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 6 | normalQuick Attack fireV-createfireOverheat | 7.560 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 7 | fightingLow Kick darkDark PulsedarkFoul Play | 7.560 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.375 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 9 | fireFire Spin fireFire BlastfireMagma Storm | 7.375 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.080 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 11 | electricThunder Shock fireHeat WaveelectricZap Cannon | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterHydro Pump | 6.958 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 13 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 6.760 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 14 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 15 | ghostShadow Claw darkCrunchwaterHydro Cannon | 6.720 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 16 | fireEmber fireHeat WavedarkCrunch | 6.300 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 17 | fireFire Spin fireFlamethrowersteelIron Head | 6.286 | 100% | 8.0 s 1.0 charged | 84% HP left on average | |
| 18 | ghostShadow Claw waterAqua JetbugX-Scissor | 6.160 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 19 | ghostShadow Claw waterAqua JetbugX-Scissor | 6.160 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 20 | bugFury Cutter darkNight SlashbugX-Scissor | 6.125 | 100% | 5.0 s 1.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.