Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Psyshock
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick ghostShadow BallghostRage Fist | 8.174 | 100% | 7.0 s 2.0 charged | 88% HP left on average | |
| 2 | fireIncinerate fireSacred Fire++fireSacred Fire | 7.952 | 100% | 6.0 s 1.0 charged | 87% HP left on average | |
| 3 | ghostHex fireBlast BurnghostShadow Ball | 7.826 | 100% | 7.0 s 2.0 charged | 87% HP left on average | |
| 4 | ghostShadow Claw fightingClose CombatfireFire Punch | 7.714 | 100% | 5.5 s 2.0 charged | 87% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatflyingBrave Bird | 7.043 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 6 | ghostHex ghostShadow BallfireMystical Fire | 7.029 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 7 | ghostHex ghostShadow BallfightingFocus Blast | 6.870 | 100% | 7.0 s 2.0 charged | 85% HP left on average | |
| 8 | fireEmber ghostShadow BallfireHeat Wave | 6.810 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 9 | fireEmber fireOverheatghostNight Shade | 6.667 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 10 | ghostShadow Claw fightingClose CombatbugX-Scissor | 6.478 | 100% | 7.0 s 2.0 charged | 85% HP left on average | |
| 11 | ghostShadow Claw ghostShadow ForceghostOminous Wind | 6.412 | 100% | 7.0 s 2.0 charged | 84% HP left on average | |
| 12 | fireEmber fireOverheatfireBlast Burn | 6.391 | 100% | 7.0 s 2.0 charged | 84% HP left on average | |
| 13 | darkBite fireFire BlastdarkBrutal Swing | 6.259 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 14 | darkBite ghostShadow BallflyingAir Cutter | 6.200 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 15 | fairyFairy Wind groundEarth PowerfireMystical Fire | 6.130 | 100% | 7.0 s 2.0 charged | 84% HP left on average | |
| 16 | fireEmber fireBlast BurnfireHeat Wave | 6.065 | 100% | 5.5 s 2.0 charged | 84% HP left on average | |
| 17 | fireEmber fireBlast BurnfireHeat Wave | 6.065 | 100% | 5.5 s 2.0 charged | 84% HP left on average | |
| 18 | groundSand Attack darkPaybacksteelIron Head | 5.931 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 19 | groundSand Attack darkPaybacksteelIron Head | 5.931 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 20 | fireIncinerate fireOverheatghostPoltergeist | 5.905 | 100% | 6.0 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.