Shadow Lairon counters
steelrockSteel-type Male Grunt ยท slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Metal Claw / Body SlamIron Tail / Body SlamMetal Sound / Body SlamMetal Claw / Rock SlideIron Tail / Rock SlideMetal Sound / Rock SlideMetal Claw / Heavy SlamIron Tail / Heavy SlamMetal Sound / Heavy SlamMetal Claw / Rock TombIron Tail / Rock TombMetal Sound / Rock Tomb
Best counters against Iron Tail / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound waterHydro CannonwaterHydro Pump | 7.952 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.667 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.556 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 4 | steelMetal Sound waterHydro CannonwaterHydro Pump | 6.185 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 5 | fireFire Spin groundEarth PowerfireFire Blast | 5.900 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 6 | groundMud Shot groundMud BombelectricDischarge | 5.583 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 7 | fireIncinerate groundEarth PowerwaterHydro Pump | 5.400 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 9 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.364 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | darkBite waterHydro CannonwaterHydro Pump | 5.333 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 12 | groundMud Shot groundEarthquakewaterHydro Cannon | 5.250 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 14 | darkSnarl waterHydro PumpwaterScald | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 15 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.094 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 16 | darkBite groundEarthquakegroundBulldoze | 4.984 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 17 | waterWater Gun waterHydro PumpwaterSurf | 4.956 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 18 | groundMud Shot groundMud BombwaterScald | 4.833 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 19 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.725 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 20 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.594 | 100% | 6.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.