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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Lairon counters

steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Heavy Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Lairon
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.400
100%5.0 s
1.0 charged
89% HP left on average
2
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.900
100%5.5 s
1.0 charged
89% HP left on average
3
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.900
100%5.5 s
1.0 charged
89% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
8.722
100%6.5 s
1.0 charged
89% HP left on average
5
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.550
100%5.0 s
1.0 charged
88% HP left on average
6
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.550
100%5.0 s
1.0 charged
88% HP left on average
7
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
8.545
100%8.5 s
2.0 charged
88% HP left on average
8
Volcanion
fireIncinerate
groundEarth PowerwaterHydro Pump
7.818
100%8.5 s
2.0 charged
87% HP left on average
9
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
7.800
100%5.5 s
1.0 charged
87% HP left on average
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
7.520
100%5.5 s
1.0 charged
87% HP left on average
11
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
7.440
100%5.5 s
1.0 charged
87% HP left on average
12
Stunfisk
groundMud Shot
groundMud BombelectricDischarge
7.133
100%5.5 s
1.0 charged
86% HP left on average
13
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.125
100%5.0 s
1.0 charged
86% HP left on average
14
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
7.050
100%5.0 s
1.0 charged
86% HP left on average
15
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.714
100%5.0 s
1.0 charged
85% HP left on average
16
Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
6.700
100%5.5 s
1.0 charged
85% HP left on average
17
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
6.700
100%6.5 s
1.0 charged
85% HP left on average
18
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
6.700
100%6.5 s
1.0 charged
85% HP left on average
19
Lanturn
waterWater Gun
waterHydro PumpwaterSurf
6.583
100%8.5 s
2.0 charged
85% HP left on average
20
Golisopod
ghostShadow Claw
waterAqua JetwaterLiquidation
6.560
100%5.5 s
1.0 charged
85% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.