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PoGoBud

Shadow Lairon counters

steelrockSteel-type Male Grunt ยท slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Lairon
#PokemonMovesPowerWinsTimeResult
1
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.723
100%5.5 s
1.1 charged
89% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.588
100%5.0 s
1.0 charged
88% HP left on average
3
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.370
100%5.5 s
1.1 charged
88% HP left on average
4
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
7.854
100%8.3 s
1.5 charged
87% HP left on average
5
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.811
100%5.0 s
1.0 charged
87% HP left on average
6
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.811
100%5.0 s
1.0 charged
87% HP left on average
7
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
7.543
100%5.5 s
1.1 charged
87% HP left on average
8
Volcanion
fireIncinerate
groundEarth PowerwaterHydro Pump
7.185
100%8.3 s
1.5 charged
86% HP left on average
9
Keldeo
fightingLow Kick
fightingSecret SwordfightingSacred Sword
7.078
100%5.5 s
1.1 charged
86% HP left on average
10
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
7.003
100%5.5 s
1.1 charged
86% HP left on average
11
Stunfisk
groundMud Shot
groundMud BombelectricDischarge
6.718
100%5.5 s
1.1 charged
85% HP left on average
12
Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
6.479
100%5.5 s
1.1 charged
85% HP left on average
13
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
6.477
100%5.0 s
1.0 charged
84% HP left on average
14
Blastoise
darkBite
waterHydro CannonwaterHydro Pump
6.400
100%5.5 s
1.1 charged
84% HP left on average
15
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
6.267
100%5.0 s
1.0 charged
83% HP left on average
16
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
6.192
100%6.5 s
1.3 charged
83% HP left on average
17
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
6.192
100%6.5 s
1.3 charged
83% HP left on average
18
Lanturn
waterWater Gun
waterHydro PumpwaterSurf
6.176
100%8.3 s
1.5 charged
84% HP left on average
19
Milotic
waterWaterfall
waterSurfwaterAqua Tail
6.156
100%6.5 s
1.3 charged
84% HP left on average
20
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
6.151
100%8.3 s
1.5 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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