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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Lairon counters

steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Heavy Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Lairon
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.150
100%5.0 s
1.0 charged
88% HP left on average
2
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
7.750
100%5.5 s
1.0 charged
87% HP left on average
3
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.450
100%5.0 s
1.0 charged
87% HP left on average
4
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.800
100%5.5 s
1.0 charged
85% HP left on average
5
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
6.200
100%5.5 s
1.0 charged
84% HP left on average
6
Lanturn
waterWater Gun
waterHydro PumpwaterSurf
5.750
100%8.5 s
2.0 charged
83% HP left on average
7
Golisopod
ghostShadow Claw
waterAqua JetwaterLiquidation
5.720
100%5.5 s
1.0 charged
83% HP left on average
8
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.667
100%6.5 s
1.0 charged
82% HP left on average
9
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
5.621
100%8.5 s
2.0 charged
82% HP left on average
10
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
5.621
100%8.5 s
2.0 charged
82% HP left on average
11
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.433
100%5.5 s
1.0 charged
82% HP left on average
12
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.400
100%5.5 s
1.0 charged
81% HP left on average
13
Dialga (Origin)
dragonDragon Breath
steelIron HeaddragonDraco Meteor
5.333
100%7.0 s
1.0 charged
81% HP left on average
14
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.321
100%5.0 s
1.0 charged
81% HP left on average
15
Stunfisk
groundMud Shot
groundMud BombelectricDischarge
5.314
100%5.5 s
1.0 charged
81% HP left on average
16
Volcanion
fireIncinerate
groundEarth PowerwaterHydro Pump
5.138
100%8.5 s
2.0 charged
81% HP left on average
17
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.094
100%5.0 s
1.0 charged
80% HP left on average
18
Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
5.000
100%5.5 s
1.0 charged
80% HP left on average
19
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
4.967
100%6.0 s
1.0 charged
80% HP left on average
20
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.861
100%6.5 s
1.0 charged
79% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.