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PoGoBud
Raid Hour · YveltalNext · 22h 53m

Shadow Lairon counters

steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Body Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Lairon
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.150
100%5.0 s
1.0 charged
88% HP left on average
2
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.450
100%5.0 s
1.0 charged
87% HP left on average
3
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
7.381
100%5.5 s
2.0 charged
86% HP left on average
4
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.581
100%5.5 s
2.0 charged
85% HP left on average
5
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
5.962
100%5.5 s
2.0 charged
83% HP left on average
6
Lanturn
waterWater Gun
waterHydro PumpwaterSurf
5.750
100%8.5 s
2.0 charged
83% HP left on average
7
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
5.731
100%6.5 s
2.0 charged
83% HP left on average
8
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.645
100%6.5 s
2.0 charged
82% HP left on average
9
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
5.645
100%6.5 s
2.0 charged
82% HP left on average
10
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
5.621
100%8.5 s
2.0 charged
82% HP left on average
11
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
5.621
100%8.5 s
2.0 charged
82% HP left on average
12
Golisopod
ghostShadow Claw
waterAqua JetwaterLiquidation
5.500
100%5.5 s
2.0 charged
82% HP left on average
13
Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
5.452
100%6.5 s
2.0 charged
82% HP left on average
14
Milotic
waterWaterfall
waterSurfwaterAqua Tail
5.452
100%6.5 s
2.0 charged
82% HP left on average
15
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
5.364
100%8.0 s
2.0 charged
81% HP left on average
16
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.321
100%5.0 s
1.0 charged
81% HP left on average
17
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.258
100%5.5 s
2.0 charged
81% HP left on average
18
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.226
100%5.5 s
2.0 charged
81% HP left on average
19
Stunfisk
groundMud Shot
groundMud BombelectricDischarge
5.167
100%5.5 s
2.0 charged
81% HP left on average
20
Dialga (Origin)
dragonDragon Breath
steelIron HeaddragonDraco Meteor
5.161
100%7.5 s
2.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.