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Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
5.486
100%6.0 s
2.0 charged
82% HP left on average
2
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
5.387
100%6.0 s
2.0 charged
81% HP left on average
3
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.721
100%6.0 s
2.0 charged
79% HP left on average
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.425
100%6.0 s
2.0 charged
77% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.425
100%7.0 s
2.0 charged
77% HP left on average
6
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
4.324
100%6.0 s
2.0 charged
77% HP left on average
7
Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
3.906
100%6.0 s
2.0 charged
74% HP left on average
8
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
3.881
100%7.5 s
2.0 charged
74% HP left on average
9
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.761
100%7.0 s
2.0 charged
73% HP left on average
10
Shadow Gigalith
groundMud-Slap
fightingSuperpowergrassSolar Beam
3.652
100%6.0 s
2.0 charged
73% HP left on average
11
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
3.625
100%7.0 s
2.0 charged
72% HP left on average
12
Groudon
dragonDragon Tail
groundPrecipice BladesgroundEarthquake
3.604
100%7.5 s
2.0 charged
72% HP left on average
13
Shadow Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
3.581
100%6.0 s
2.0 charged
72% HP left on average
14
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
3.500
100%7.0 s
2.0 charged
71% HP left on average
15
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
3.500
100%9.5 s
2.0 charged
71% HP left on average
16
Shadow Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
3.429
100%6.0 s
2.0 charged
71% HP left on average
17
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.429
100%7.0 s
2.0 charged
71% HP left on average
18
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.391
100%6.0 s
2.0 charged
71% HP left on average
19
Shadow Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
3.341
100%8.0 s
2.0 charged
70% HP left on average
20
Shadow Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
3.327
100%7.0 s
2.0 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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