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PoGoBud

Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Crunch

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
7.714
100%7.5 s
2.0 charged
87% HP left on average
2
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
5.419
100%12.0 s
3.0 charged
82% HP left on average
3
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
5.366
100%9.0 s
2.0 charged
81% HP left on average
4
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
5.276
100%12.0 s
3.0 charged
81% HP left on average
5
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
5.069
100%12.0 s
2.0 charged
80% HP left on average
6
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.917
100%9.0 s
2.0 charged
80% HP left on average
7
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.784
100%6.5 s
2.0 charged
79% HP left on average
8
Tapu Bulu
grassBullet Seed
grassSolar BeamgrassGrass Knot
4.742
100%10.5 s
2.0 charged
79% HP left on average
9
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
4.647
100%14.0 s
4.0 charged
78% HP left on average
10
Kingambit
darkSnarl
fightingFocus BlastdarkDark Pulse
4.610
100%9.0 s
2.0 charged
78% HP left on average
11
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
4.578
100%11.5 s
3.0 charged
78% HP left on average
12
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
4.515
100%8.0 s
2.0 charged
78% HP left on average
13
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
4.515
100%8.0 s
2.0 charged
78% HP left on average
14
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
4.500
100%10.0 s
2.0 charged
78% HP left on average
15
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
4.317
100%9.0 s
2.0 charged
77% HP left on average
16
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
4.233
100%12.0 s
3.0 charged
76% HP left on average
17
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.143
100%6.5 s
2.0 charged
76% HP left on average
18
Tapu Lele
ghostAstonish
fightingFocus BlastfairyMoonblast
4.083
100%12.0 s
2.0 charged
76% HP left on average
19
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.073
100%6.5 s
2.0 charged
75% HP left on average
20
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
4.000
100%12.0 s
3.0 charged
75% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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