Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Breaking Swipe
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 6.714 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.179 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 3 | fireIncinerate fireOverheatwaterHydro Pump | 5.733 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.563 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 5 | electricThunder Shock fireOverheatelectricThunder | 5.292 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 5.222 | 100% | 8.5 s 1.0 charged | 81% HP left on average | |
| 7 | normalQuick Attack fireV-createfireOverheat | 5.025 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.700 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 9 | dragonDragon Breath fireOverheatfireFusion Flare | 4.600 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 10 | waterWaterfall fightingClose CombatwaterAqua Jet | 4.568 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.238 | 100% | 8.5 s 1.0 charged | 76% HP left on average | |
| 12 | waterWaterfall waterOrigin PulsewaterSurf | 4.089 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 13 | waterWater Gun waterHydro PumpwaterScald | 4.083 | 100% | 9.0 s 1.0 charged | 76% HP left on average | |
| 14 | waterWater Gun waterHydro PumpwaterScald | 4.020 | 100% | 9.0 s 1.0 charged | 75% HP left on average | |
| 15 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.000 | 100% | 10.5 s 1.0 charged | 75% HP left on average | |
| 16 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.950 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 17 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.950 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 18 | fireIncinerate fireBlast BurnfireFlamethrower | 3.764 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 19 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.731 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 20 | waterWaterfall waterAqua JetwaterLiquidation | 3.727 | 100% | 6.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.