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PoGoBud

Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Breaking Swipe

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
6.714
100%6.5 s
1.0 charged
85% HP left on average
2
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
6.179
100%7.5 s
1.0 charged
84% HP left on average
3
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
5.733
100%8.0 s
1.0 charged
83% HP left on average
4
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
5.563
100%6.5 s
1.0 charged
82% HP left on average
5
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
5.292
100%7.5 s
1.0 charged
81% HP left on average
6
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.222
100%8.5 s
1.0 charged
81% HP left on average
7
Victini
normalQuick Attack
fireV-createfireOverheat
5.025
100%7.5 s
1.0 charged
80% HP left on average
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.700
100%6.5 s
1.0 charged
79% HP left on average
9
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
4.600
100%6.5 s
1.0 charged
78% HP left on average
10
Urshifu (Rapid Strike)
waterWaterfall
fightingClose CombatwaterAqua Jet
4.568
100%6.5 s
1.0 charged
78% HP left on average
11
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.238
100%8.5 s
1.0 charged
76% HP left on average
12
Kyogre
waterWaterfall
waterOrigin PulsewaterSurf
4.089
100%8.0 s
1.0 charged
76% HP left on average
13
Vaporeon
waterWater Gun
waterHydro PumpwaterScald
4.083
100%9.0 s
1.0 charged
76% HP left on average
14
Shadow Suicune
waterWater Gun
waterHydro PumpwaterScald
4.020
100%9.0 s
1.0 charged
75% HP left on average
15
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
4.000
100%10.5 s
1.0 charged
75% HP left on average
16
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
3.950
100%7.5 s
1.0 charged
75% HP left on average
17
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
3.950
100%7.5 s
1.0 charged
75% HP left on average
18
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
3.764
100%8.0 s
1.0 charged
73% HP left on average
19
Shadow Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
3.731
100%6.5 s
1.0 charged
73% HP left on average
20
Shadow Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
3.727
100%6.5 s
1.0 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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