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PoGoBud
Raid Hour · YveltalNext · 22h 40m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
4.436
100%7.5 s
2.0 charged
77% HP left on average
2
Kingambit
darkSnarl
fightingFocus BlastdarkDark Pulse
3.655
100%9.0 s
2.0 charged
73% HP left on average
3
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
3.600
100%9.0 s
2.0 charged
72% HP left on average
4
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
3.127
100%10.0 s
2.0 charged
68% HP left on average
5
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.937
100%6.0 s
2.0 charged
66% HP left on average
6
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.836
100%8.0 s
2.0 charged
65% HP left on average
7
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.686
100%8.0 s
2.0 charged
63% HP left on average
8
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.654
100%6.0 s
2.0 charged
62% HP left on average
9
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
2.606
100%10.0 s
2.0 charged
62% HP left on average
10
Victini
normalQuick Attack
fireV-createfireOverheat
2.577
100%8.0 s
2.0 charged
61% HP left on average
11
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
2.529
100%6.0 s
2.0 charged
60% HP left on average
12
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.507
100%6.0 s
2.0 charged
60% HP left on average
13
Incineroar
fightingDouble Kick
fireBlast BurnfireFire Blast
2.366
100%7.5 s
2.0 charged
58% HP left on average
14
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
2.358
100%8.0 s
2.0 charged
58% HP left on average
15
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.358
100%8.0 s
2.0 charged
58% HP left on average
16
Bisharp
darkSnarl
fightingFocus BlastdarkDark Pulse
2.328
100%9.0 s
2.0 charged
57% HP left on average
17
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.265
100%9.0 s
2.0 charged
56% HP left on average
18
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.253
100%8.0 s
2.0 charged
56% HP left on average
19
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.216
100%6.0 s
2.0 charged
55% HP left on average
20
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
2.185
100%8.0 s
2.0 charged
54% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.