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Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Crunch

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.381
100%5.5 s
1.0 charged
77% HP left on average
2
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
4.042
100%5.5 s
1.0 charged
75% HP left on average
3
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.850
100%5.5 s
1.0 charged
74% HP left on average
4
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.883
100%7.5 s
2.0 charged
65% HP left on average
5
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
2.729
100%5.5 s
1.0 charged
63% HP left on average
6
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.703
100%7.5 s
2.0 charged
63% HP left on average
7
Xerneas
normalTackle
fightingClose CombatfairyMoonblast
2.547
100%9.0 s
2.0 charged
61% HP left on average
8
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
2.275
100%11.5 s
2.0 charged
56% HP left on average
9
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
2.233
100%12.0 s
3.0 charged
55% HP left on average
10
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.212
100%9.0 s
2.0 charged
55% HP left on average
11
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
2.205
100%6.5 s
2.0 charged
55% HP left on average
12
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
2.185
100%7.5 s
2.0 charged
54% HP left on average
13
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
2.171
100%12.0 s
3.0 charged
54% HP left on average
14
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
2.132
100%12.0 s
3.0 charged
53% HP left on average
15
Kingambit
darkSnarl
fightingFocus BlastdarkDark Pulse
2.094
100%9.0 s
2.0 charged
52% HP left on average
16
Tapu Bulu
grassBullet Seed
grassSolar BeamgrassGrass Knot
1.892
100%10.5 s
2.0 charged
47% HP left on average
17
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
1.848
100%7.5 s
2.0 charged
46% HP left on average
18
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.790
100%9.0 s
2.0 charged
44% HP left on average
19
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.757
100%6.5 s
2.0 charged
43% HP left on average
20
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.757
100%7.5 s
2.0 charged
43% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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