Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Breaking Swipe
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.000 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 3 | fireIncinerate fireOverheatwaterHydro Pump | 5.567 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.375 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 5.056 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 6 | normalQuick Attack fireV-createfireOverheat | 4.875 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 7 | dragonDragon Breath fireOverheatfireFusion Flare | 4.475 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.136 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 9 | electricThunder Shock fireOverheatelectricThunder | 4.100 | 100% | 9.0 s 1.0 charged | 76% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.095 | 100% | 8.5 s 1.0 charged | 76% HP left on average | |
| 11 | waterWaterfall fightingClose CombatwaterAqua Jet | 4.063 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 12 | waterWaterfall waterOrigin PulsewaterSurf | 3.978 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 13 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.850 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 14 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.850 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 15 | waterWater Gun waterHydro PumpwaterScald | 3.662 | 100% | 9.0 s 1.0 charged | 73% HP left on average | |
| 16 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.615 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 17 | waterWaterfall waterAqua JetwaterLiquidation | 3.614 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 18 | waterWater Gun waterHydro PumpwaterScald | 3.611 | 100% | 10.5 s 1.0 charged | 72% HP left on average | |
| 19 | waterWater Gun waterHydro PumpwaterScald | 3.545 | 100% | 9.0 s 1.0 charged | 72% HP left on average | |
| 20 | fireEmber fireBlast BurnfightingFocus Blast | 3.483 | 100% | 6.5 s 1.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.