Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Psychic Fangs
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 4.098 | 100% | 7.5 s 2.0 charged | 76% HP left on average | |
| 2 | fireFire Spin fireFlamethrowergrassSolar Beam | 3.439 | 100% | 9.0 s 2.0 charged | 71% HP left on average | |
| 3 | darkSnarl fightingFocus BlastdarkDark Pulse | 3.421 | 100% | 9.0 s 2.0 charged | 71% HP left on average | |
| 4 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.879 | 100% | 10.0 s 2.0 charged | 65% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 2.800 | 100% | 6.0 s 2.0 charged | 64% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.710 | 100% | 8.0 s 2.0 charged | 63% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 2.563 | 100% | 8.0 s 2.0 charged | 61% HP left on average | |
| 8 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.530 | 100% | 10.0 s 2.0 charged | 60% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 2.430 | 100% | 6.0 s 2.0 charged | 59% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterSparkling Aria | 2.420 | 100% | 6.0 s 2.0 charged | 59% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.356 | 100% | 6.0 s 2.0 charged | 58% HP left on average | |
| 12 | normalQuick Attack fireV-createfireOverheat | 2.349 | 100% | 8.0 s 2.0 charged | 57% HP left on average | |
| 13 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.266 | 100% | 9.0 s 2.0 charged | 56% HP left on average | |
| 14 | fightingDouble Kick fireBlast BurnfireFire Blast | 2.265 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 15 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 2.265 | 100% | 8.0 s 2.0 charged | 56% HP left on average | |
| 16 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.265 | 100% | 8.0 s 2.0 charged | 56% HP left on average | |
| 17 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.150 | 100% | 8.0 s 2.0 charged | 53% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.116 | 100% | 9.0 s 2.0 charged | 53% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 2.069 | 100% | 6.0 s 2.0 charged | 52% HP left on average | |
| 20 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.043 | 100% | 6.0 s 2.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.