Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.238 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.917 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.733 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.298 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.754 | 100% | 7.5 s 2.0 charged | 64% HP left on average | |
| 6 | fireIncinerate fireMind BlownfireOverheat | 2.667 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.585 | 100% | 7.5 s 2.0 charged | 61% HP left on average | |
| 8 | normalTackle fightingClose CombatfairyMoonblast | 2.437 | 100% | 9.5 s 2.0 charged | 59% HP left on average | |
| 9 | waterWater Gun waterHydro PumpwaterSurf | 2.141 | 100% | 11.5 s 2.0 charged | 53% HP left on average | |
| 10 | fairyFairy Wind groundEarth PowerfireMystical Fire | 2.135 | 100% | 12.0 s 3.0 charged | 53% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.116 | 100% | 9.0 s 2.0 charged | 53% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterSparkling Aria | 2.114 | 100% | 6.5 s 2.0 charged | 53% HP left on average | |
| 13 | flyingPeck fightingAura SpherefireFlamethrower | 2.060 | 100% | 12.0 s 3.0 charged | 51% HP left on average | |
| 14 | fightingLow Kick darkDark PulsedarkFoul Play | 2.022 | 100% | 12.0 s 3.0 charged | 51% HP left on average | |
| 15 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.010 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 16 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.010 | 100% | 9.0 s 2.0 charged | 50% HP left on average | |
| 17 | grassBullet Seed grassSolar BeamgrassGrass Knot | 1.810 | 100% | 10.5 s 2.0 charged | 45% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.717 | 100% | 9.0 s 2.0 charged | 42% HP left on average | |
| 19 | fightingCounter fightingSuperpowerbugLunge | 1.694 | 100% | 7.5 s 2.0 charged | 41% HP left on average | |
| 20 | fairyFairy Wind fireOverheatdarkBrutal Swing | 1.629 | 100% | 12.0 s 3.0 charged | 39% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.