Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 2.229 | 100% | 8.5 s 2.0 charged | 55% HP left on average | |
| 2 | darkSnarl groundEarthquakegroundSand Tomb | 2.139 | 100% | 10.0 s 2.0 charged | 53% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.010 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 4 | normalScratch groundHigh HorsepowerfireFire Punch | 1.972 | 100% | 9.0 s 2.0 charged | 49% HP left on average | |
| 5 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.951 | 100% | 7.5 s 2.0 charged | 49% HP left on average | |
| 6 | groundMud Shot groundEarthquakegroundEarth Power | 1.907 | 100% | 6.5 s 2.0 charged | 48% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 1.865 | 100% | 10.0 s 2.0 charged | 46% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 1.808 | 100% | 8.5 s 2.0 charged | 45% HP left on average | |
| 9 | fireFire Fang groundEarthquakegroundEarth Power | 1.779 | 100% | 9.5 s 2.0 charged | 44% HP left on average | |
| 10 | normalScratch groundHigh HorsepowerfireFire Punch | 1.775 | 100% | 8.0 s 2.0 charged | 44% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 1.764 | 100% | 6.5 s 2.0 charged | 43% HP left on average | |
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.720 | 100% | 7.5 s 2.0 charged | 42% HP left on average | |
| 13 | darkBite groundEarthquakegroundBulldoze | 1.676 | 100% | 16.5 s 4.0 charged | 40% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.659 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.641 | 100% | 11.5 s 2.0 charged | 39% HP left on average | |
| 16 | dragonDragon Breath fireOverheatfireFusion Flare | 1.633 | 100% | 8.0 s 2.0 charged | 39% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 1.567 | 100% | 6.5 s 2.0 charged | 36% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.565 | 100% | 10.0 s 2.0 charged | 36% HP left on average | |
| 19 | iceIce Fang fightingFocus BlastfireFusion Flare | 1.557 | 100% | 8.5 s 2.0 charged | 36% HP left on average | |
| 20 | fireFire Spin fireFlamethrowergrassSolar Beam | 1.557 | 100% | 10.0 s 2.0 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.