Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 7.708 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 7.708 | 100% | 8.5 s 1.0 charged | 87% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 5.389 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 4 | groundSand Attack groundEarthquakegroundEarth Power | 4.656 | 100% | 9.0 s 1.0 charged | 79% HP left on average | |
| 5 | groundMud Shot groundPrecipice BladesgroundEarthquake | 4.571 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 6 | groundMud Shot groundPrecipice BladesgroundEarthquake | 4.571 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 3.837 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 8 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 3.810 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundEarth Power | 3.725 | 100% | 8.5 s 1.0 charged | 73% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 3.481 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundEarth Power | 3.306 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 12 | dragonDragon Breath fireOverheatfireFusion Flare | 3.265 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 13 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 3.265 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 14 | iceIce Fang fightingFocus BlastfireFusion Flare | 2.969 | 100% | 8.5 s 1.0 charged | 66% HP left on average | |
| 15 | dragonDragon Breath fireOverheatfireFusion Flare | 2.963 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 16 | fireIncinerate fireOverheatgroundEarthquake | 2.776 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 17 | groundMud Shot groundEarth PowerfightingFocus Blast | 2.667 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 18 | groundMud Shot groundEarthquakegroundScorching Sands | 2.554 | 100% | 8.5 s 1.0 charged | 61% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.540 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 20 | fireIncinerate fireOverheatfireFlamethrower | 2.531 | 100% | 8.0 s 1.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.