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Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Breaking Swipe

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
7.708
100%6.5 s
1.0 charged
87% HP left on average
2
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
7.708
100%8.5 s
1.0 charged
87% HP left on average
3
Flygon
groundSand Attack
groundEarthquakegroundEarth Power
4.656
100%9.0 s
1.0 charged
79% HP left on average
4
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
4.571
100%7.5 s
1.0 charged
78% HP left on average
5
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
4.571
100%7.5 s
1.0 charged
78% HP left on average
6
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.837
100%8.0 s
1.0 charged
74% HP left on average
7
Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
3.810
100%8.0 s
1.0 charged
74% HP left on average
8
Shadow Flygon
groundMud Shot
groundEarthquakegroundEarth Power
3.725
100%8.5 s
1.0 charged
73% HP left on average
9
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.481
100%6.5 s
1.0 charged
71% HP left on average
10
Shadow Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
3.306
100%8.0 s
1.0 charged
70% HP left on average
11
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
3.265
100%7.5 s
1.0 charged
69% HP left on average
12
Shadow Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
3.265
100%8.0 s
1.0 charged
69% HP left on average
13
Kyurem (White)
iceIce Fang
fightingFocus BlastfireFusion Flare
2.969
100%8.5 s
1.0 charged
66% HP left on average
14
Shadow Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
2.963
100%6.5 s
1.0 charged
66% HP left on average
15
Camerupt
fireIncinerate
fireOverheatgroundEarthquake
2.776
100%8.0 s
1.0 charged
64% HP left on average
16
Shadow Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
2.667
100%6.5 s
1.0 charged
63% HP left on average
17
Shadow Sandslash
groundMud Shot
groundEarthquakegroundScorching Sands
2.554
100%8.5 s
1.0 charged
61% HP left on average
18
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.540
100%7.5 s
1.0 charged
61% HP left on average
19
Turtonator
fireIncinerate
fireOverheatfireFlamethrower
2.531
100%8.0 s
1.0 charged
60% HP left on average
20
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
2.500
100%8.0 s
1.0 charged
60% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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