Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 5.094 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.396 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 4 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 2.875 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 5 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.875 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.768 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 7 | fireEmber fireBlast BurnfightingFocus Blast | 2.765 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 8 | fireEmber fireOverheatfireFire Punch | 2.692 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 9 | fireIncinerate fireMind BlownfireOverheat | 2.533 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.517 | 100% | 7.5 s 1.0 charged | 60% HP left on average | |
| 11 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.500 | 100% | 7.5 s 1.0 charged | 60% HP left on average | |
| 12 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.500 | 100% | 9.0 s 2.0 charged | 60% HP left on average | |
| 13 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.485 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 14 | fireFire Spin fireFlamethrowergrassSolar Beam | 2.429 | 100% | 9.0 s 2.0 charged | 59% HP left on average | |
| 15 | fightingLow Kick fireBlast BurnfireHeat Wave | 2.350 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 2.350 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 17 | fightingCounter fightingSuperpowerbugLunge | 2.347 | 100% | 7.5 s 1.0 charged | 57% HP left on average | |
| 18 | fireFire Spin fireFire BlastfireFlamethrower | 2.329 | 100% | 9.0 s 2.0 charged | 57% HP left on average | |
| 19 | fightingLow Kick fireFlamethrowericeIce Punch | 2.234 | 100% | 7.5 s 1.0 charged | 55% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.233 | 100% | 5.5 s 1.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.