Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 10.000 | 100% | 7.5 s 1.0 charged | 92% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 4.075 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 3 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.833 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 4 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.833 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.523 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 6 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.333 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 3.133 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.045 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 9 | fightingCounter fightingSuperpowerbugLunge | 3.018 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.911 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.911 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 12 | groundMud-Slap groundEarthquakefightingSuperpower | 2.853 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 13 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.667 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingSuperpower | 2.574 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 15 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.561 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.500 | 100% | 7.5 s 1.0 charged | 60% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.393 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 18 | fireEmber fireBlast BurnfightingFocus Blast | 2.350 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatdarkNight Slash | 2.347 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.279 | 100% | 6.5 s 1.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.