Shadow Milotic counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Aqua Tail
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.981 | 100% | 7.0 s 2.0 charged | 50% HP left on average | |
| 2 | grassBullet Seed grassSolar BeamgrassGrass Knot | 1.938 | 100% | 6.0 s 2.0 charged | 48% HP left on average | |
| 3 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.675 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 4 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.658 | 100% | 7.0 s 2.0 charged | 40% HP left on average | |
| 5 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.586 | 100% | 8.5 s 2.0 charged | 37% HP left on average | |
| 6 | flyingAir Slash fightingClose CombatnormalGiga Impact | 1.559 | 100% | 9.0 s 2.0 charged | 36% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.533 | 100% | 8.5 s 2.0 charged | 35% HP left on average | |
| 8 | fairyGeomancy electricThunderfightingClose Combat | 1.521 | 100% | 7.5 s 2.0 charged | 34% HP left on average | |
| 9 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 1.500 | 100% | 9.0 s 2.0 charged | 33% HP left on average | |
| 10 | waterWaterfall electricThunderwaterOrigin Pulse | 1.472 | 100% | 9.0 s 2.0 charged | 32% HP left on average | |
| 11 | grassVine Whip grassSolar BeamgrassPower Whip | 1.467 | 100% | 8.0 s 2.0 charged | 32% HP left on average | |
| 12 | dragonDragon Tail electricFusion BoltdragonOutrage | 1.444 | 100% | 6.0 s 2.0 charged | 31% HP left on average | |
| 13 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.383 | 100% | 7.0 s 2.0 charged | 28% HP left on average | |
| 14 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.383 | 100% | 7.0 s 2.0 charged | 28% HP left on average | |
| 15 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.322 | 100% | 7.5 s 2.0 charged | 24% HP left on average | |
| 16 | grassMagical Leaf grassEnergy BallgrassTrailblaze | 1.269 | 100% | 7.5 s 2.0 charged | 21% HP left on average | |
| 17 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.269 | 100% | 8.5 s 2.0 charged | 21% HP left on average | |
| 18 | dragonDragon Breath electricThunderpsychicMist Ball | 1.265 | 100% | 8.5 s 2.0 charged | 21% HP left on average | |
| 19 | ghostShadow Claw psychicFuture SightdragonOutrage | 1.259 | 100% | 10.0 s 2.0 charged | 21% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.256 | 100% | 10.0 s 2.0 charged | 20% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.