Shadow Milotic counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Wrap
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricWild ChargeelectricThunder | 2.789 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 2 | electricThunder Shock electricWild ChargeelectricThunderbolt | 2.413 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 2.409 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 4 | flyingAir Slash fightingClose CombatnormalGiga Impact | 1.953 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 5 | electricThunder Shock electricThunderboltfightingDynamic Punch | 1.657 | 100% | 12.0 s 3.0 charged | 40% HP left on average | |
| 6 | ghostAstonish ghostShadow BallfightingFocus Blast | 1.615 | 100% | 11.0 s 2.0 charged | 38% HP left on average | |
| 7 | psychicPsycho Cut ghostMoongeist BeampsychicFuture Sight | 1.563 | 100% | 9.0 s 2.0 charged | 36% HP left on average | |
| 8 | ghostShadow Claw psychicFuture SightdragonOutrage | 1.563 | 100% | 10.0 s 2.0 charged | 36% HP left on average | |
| 9 | rockSmack Down electricThunderrockMeteor Beam | 1.535 | 100% | 12.0 s 2.0 charged | 35% HP left on average | |
| 10 | psychicConfusion ghostShadow BallpsychicFuture Sight | 1.534 | 100% | 11.0 s 2.0 charged | 35% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.467 | 100% | 8.5 s 2.0 charged | 32% HP left on average | |
| 12 | fireFire Spin grassSolar BeampsychicPsychic Fangs | 1.455 | 100% | 12.0 s 2.0 charged | 31% HP left on average | |
| 13 | dragonDragon Tail flyingAeroblast++flyingAeroblast | 1.410 | 100% | 10.5 s 2.0 charged | 29% HP left on average | |
| 14 | fightingCounter fightingClose CombatelectricThunder Punch | 1.406 | 100% | 10.0 s 2.0 charged | 29% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.377 | 100% | 8.5 s 2.0 charged | 27% HP left on average | |
| 16 | fairyGeomancy electricThunderfightingClose Combat | 1.377 | 100% | 7.5 s 2.0 charged | 27% HP left on average | |
| 17 | grassMagical Leaf grassEnergy BallghostPoltergeist | 1.375 | 100% | 7.5 s 2.0 charged | 27% HP left on average | |
| 18 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.358 | 100% | 11.5 s 2.0 charged | 26% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.357 | 100% | 7.5 s 2.0 charged | 26% HP left on average | |
| 20 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 1.351 | 100% | 8.0 s 2.0 charged | 26% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.