Shadow Milotic counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Waterfall / Wrap
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.017 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 2 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.667 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 3 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.222 | 100% | 6.5 s 1.0 charged | 55% HP left on average | |
| 4 | grassVine Whip grassSolar BeamgrassPower Whip | 2.188 | 100% | 7.5 s 1.0 charged | 54% HP left on average | |
| 5 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 2.105 | 100% | 6.5 s 1.0 charged | 53% HP left on average | |
| 6 | electricThunder Shock grassLeaf StormelectricThunder | 1.850 | 100% | 7.5 s 1.0 charged | 46% HP left on average | |
| 7 | grassLeafage grassFrenzy PlantgrassGrass Knot | 1.800 | 100% | 6.5 s 1.0 charged | 44% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 1.742 | 100% | 5.5 s 1.0 charged | 43% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricThunder | 1.558 | 100% | 6.5 s 1.0 charged | 36% HP left on average | |
| 10 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 1.545 | 100% | 6.5 s 1.0 charged | 35% HP left on average | |
| 11 | electricThunder Shock electricZap CannonelectricThunder | 1.500 | 100% | 7.5 s 1.0 charged | 33% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 1.429 | 100% | 6.5 s 1.0 charged | 30% HP left on average | |
| 13 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 1.380 | 100% | 7.5 s 1.0 charged | 28% HP left on average | |
| 14 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.360 | 100% | 6.5 s 1.0 charged | 26% HP left on average | |
| 15 | electricThunder Shock electricWild ChargeelectricThunder | 1.324 | 100% | 5.5 s 1.0 charged | 24% HP left on average | |
| 16 | electricThunder Shock electricZap CannonelectricThunder | 1.266 | 100% | 7.5 s 1.0 charged | 21% HP left on average | |
| 17 | electricSpark electricWild ChargenormalHyper Beam | 1.202 | 100% | 7.5 s 1.0 charged | 17% HP left on average | |
| 18 | electricThunder Shock electricWild ChargeelectricThunder | 1.192 | 100% | 6.5 s 1.0 charged | 16% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.172 | 100% | 6.5 s 1.0 charged | 15% HP left on average | |
| 20 | electricThunder Shock electricThundergrassPower Whip | 1.125 | 100% | 6.5 s 1.0 charged | 11% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.