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PoGoBud

Shadow Milotic counters

waterSierra ยท slot 3Leader
CP
7,139
Attack
375.6
x1.2 Shadow
Defense
254.4
x0.83 Shadow
HP
141

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Waterfall / Wrap

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Milotic
#PokemonMovesPowerWinsTimeResult
1
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
3.017
100%7.5 s
1.0 charged
67% HP left on average
2
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
2.667
100%6.5 s
1.0 charged
63% HP left on average
3
Shadow Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
2.222
100%6.5 s
1.0 charged
55% HP left on average
4
Shadow Tangrowth
grassVine Whip
grassSolar BeamgrassPower Whip
2.188
100%7.5 s
1.0 charged
54% HP left on average
5
Shadow Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
2.105
100%6.5 s
1.0 charged
53% HP left on average
6
Rotom (Mow)
electricThunder Shock
grassLeaf StormelectricThunder
1.850
100%7.5 s
1.0 charged
46% HP left on average
7
Meowscarada
grassLeafage
grassFrenzy PlantgrassGrass Knot
1.800
100%6.5 s
1.0 charged
44% HP left on average
8
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
1.742
100%5.5 s
1.0 charged
43% HP left on average
9
Raikou
electricVolt Switch
electricWild ChargeelectricThunder
1.558
100%6.5 s
1.0 charged
36% HP left on average
10
Shadow Sceptile
grassBullet Seed
grassFrenzy PlantgrassLeaf Blade
1.545
100%6.5 s
1.0 charged
35% HP left on average
11
Zapdos
electricThunder Shock
electricZap CannonelectricThunder
1.500
100%7.5 s
1.0 charged
33% HP left on average
12
Zeraora
electricVolt Switch
electricWild ChargeelectricPlasma Fists
1.429
100%6.5 s
1.0 charged
30% HP left on average
13
Genesect (Shock)
bugFury Cutter
electricTechno Blast (Electric)electricZap Cannon
1.380
100%7.5 s
1.0 charged
28% HP left on average
14
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
1.360
100%6.5 s
1.0 charged
26% HP left on average
15
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
1.324
100%5.5 s
1.0 charged
24% HP left on average
16
Shadow Zapdos
electricThunder Shock
electricZap CannonelectricThunder
1.266
100%7.5 s
1.0 charged
21% HP left on average
17
Luxray
electricSpark
electricWild ChargenormalHyper Beam
1.202
100%7.5 s
1.0 charged
17% HP left on average
18
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
1.192
100%6.5 s
1.0 charged
16% HP left on average
19
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
1.172
100%6.5 s
1.0 charged
15% HP left on average
20
Xurkitree
electricThunder Shock
electricThundergrassPower Whip
1.125
100%6.5 s
1.0 charged
11% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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