Shadow Houndoom counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Incinerate / Foul Play
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.842 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.842 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.478 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatfightingCross Chop | 2.104 | 100% | 4.5 s 1.0 charged | 52% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.300 | 100% | 8.0 s 2.0 charged | 23% HP left on average | |
| 6 | rockSmack Down rockStone EdgedarkBrutal Swing | 1.054 | 100% | 8.0 s 2.0 charged | 5% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.933 | 0% | 6.0 s 2.0 charged | 0% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.933 | 0% | 6.0 s 2.0 charged | 0% HP left on average | |
| 9 | dragonDragon Tail waterAqua TaildragonDragon Claw | 0.917 | 0% | 6.0 s 2.0 charged | 0% HP left on average | |
| 10 | dragonDragon Tail dragonDragon ClawpoisonSludge Bomb | 0.875 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 11 | dragonDragon Tail waterAqua TaildragonDragon Claw | 0.783 | 0% | 6.0 s 2.0 charged | 0% HP left on average | |
| 12 | bugInfestation waterAqua TailpoisonSludge Bomb | 0.775 | 0% | 6.0 s 2.0 charged | 0% HP left on average | |
| 13 | bugFury Cutter fightingSacred SwordsteelIron Head | 0.767 | 0% | 5.0 s 1.0 charged | 0% HP left on average | |
| 14 | dragonDragon Breath waterAqua TaildragonDragon Pulse | 0.750 | 0% | 6.0 s 2.0 charged | 0% HP left on average | |
| 15 | normalScratch waterAqua TaildragonDragon Pulse | 0.725 | 0% | 5.0 s 1.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.708 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingAura SpherefightingFocus Blast | 0.667 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 18 | fightingCounter groundEarthquakewaterSurf | 0.667 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingDynamic PunchfightingFocus Blast | 0.667 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 20 | dragonDragon Breath waterAqua TaildragonDragon Pulse | 0.658 | 0% | 6.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.