Shadow Blastoise counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Skull Bash
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 4.162 | 100% | 16.0 s 3.0 charged | 76% HP left on average | |
| 2 | normalScratch grassTrailblazegroundHigh Horsepower | 4.035 | 100% | 13.5 s 3.0 charged | 75% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.933 | 100% | 17.0 s 4.0 charged | 75% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakedragonOutrage | 3.709 | 100% | 19.5 s 4.0 charged | 73% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.612 | 100% | 12.0 s 3.0 charged | 72% HP left on average | |
| 6 | normalScratch electricThunder PunchgrassTrailblaze | 3.594 | 100% | 13.0 s 3.0 charged | 72% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 3.561 | 100% | 13.0 s 3.0 charged | 72% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatghostRage Fist | 3.561 | 100% | 13.0 s 3.0 charged | 72% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 3.561 | 100% | 13.5 s 3.0 charged | 72% HP left on average | |
| 10 | grassVine Whip grassSolar BeamgrassEnergy Ball | 3.460 | 100% | 13.5 s 3.0 charged | 71% HP left on average | |
| 11 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 3.422 | 100% | 19.0 s 3.0 charged | 71% HP left on average | |
| 12 | electricThunder Shock electricThunderboltfightingSuperpower | 3.385 | 100% | 15.0 s 3.0 charged | 70% HP left on average | |
| 13 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 3.309 | 100% | 11.0 s 1.0 charged | 70% HP left on average | |
| 14 | normalQuick Attack grassLeaf BladefightingClose Combat | 3.218 | 100% | 17.0 s 4.0 charged | 69% HP left on average | |
| 15 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 3.145 | 100% | 15.5 s 3.0 charged | 68% HP left on average | |
| 16 | grassVine Whip grassSolar BeamgrassEnergy Ball | 3.035 | 100% | 13.5 s 3.0 charged | 67% HP left on average | |
| 17 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 3.020 | 100% | 13.0 s 3.0 charged | 67% HP left on average | |
| 18 | fightingForce Palm fightingClose CombatfightingAura Sphere | 3.000 | 100% | 13.0 s 3.0 charged | 67% HP left on average | |
| 19 | groundMud Shot groundEarthquakerockRock Slide | 3.000 | 100% | 23.0 s 5.0 charged | 67% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakedragonOutrage | 2.985 | 100% | 18.0 s 3.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.