Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Skull Bash
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 2.521 | 100% | 9.0 s 0.0 charged | 60% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatghostRage Fist | 1.410 | 100% | 13.0 s 3.0 charged | 29% HP left on average | |
| 3 | iceIce Fang fightingClose CombatnormalGiga Impact | 1.347 | 100% | 18.0 s 3.0 charged | 26% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.304 | 100% | 18.5 s 3.0 charged | 23% HP left on average | |
| 5 | ghostAstonish ghostShadow BallfightingFocus Blast | 1.295 | 100% | 16.0 s 3.0 charged | 23% HP left on average | |
| 6 | ghostShadow Claw fightingClose CombatelectricThunder Punch | 1.259 | 100% | 13.0 s 3.0 charged | 21% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.229 | 100% | 16.5 s 3.0 charged | 19% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.223 | 100% | 16.5 s 3.0 charged | 18% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostRage Fist | 1.153 | 100% | 13.0 s 3.0 charged | 13% HP left on average | |
| 10 | psychicConfusion psychicFuture SightfairyMoonblast | 1.152 | 100% | 16.5 s 3.0 charged | 13% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.142 | 100% | 17.0 s 4.0 charged | 12% HP left on average | |
| 12 | electricThunder Shock electricThunderboltfightingSuperpower | 1.122 | 100% | 15.0 s 3.0 charged | 11% HP left on average | |
| 13 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 1.108 | 100% | 19.0 s 3.0 charged | 10% HP left on average | |
| 14 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 1.027 | 100% | 16.0 s 3.0 charged | 3% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakedragonOutrage | 0.976 | 0% | 19.0 s 4.0 charged | 0% HP left on average | |
| 16 | bugFury Cutter steelMeteor MashpsychicPsychic | 0.960 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 17 | bugFury Cutter fightingSacred SwordsteelIron Head | 0.960 | 0% | 20.0 s 4.0 charged | 0% HP left on average | |
| 18 | psychicConfusion fightingAura SpherefairyDazzling Gleam | 0.952 | 0% | 16.0 s 3.0 charged | 0% HP left on average | |
| 19 | ghostShadow Claw electricThunderghostShadow Ball | 0.944 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 0.927 | 0% | 18.5 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.